... Has been released!![Big Grin](https://totalgamingnetwork.com/core/images/smilies/biggrin.png)
http://www.silentheroes.se/
![Big Grin](https://totalgamingnetwork.com/core/images/smilies/biggrin.png)
http://www.silentheroes.se/
Originally posted by Zarkow
Silentheroes 1.1
=================
Major Changes:
- Recoil-driven spread for all handguns! True aim, true skill.
- All four new boats fully implemented and added to several maps.
- Engineer now has the ability to drop ammo-boxes. It refills bullets only.
- Bell412, HKP11 and Westland Lynx now has fosfor-launchers to be deployed when flying into a hot LZ.
- A LOT of textures gone over with a comb to improve performance.
- Four new maps, SH Arena, SH Byen, SH MonoZone and Vaderon.
Small Changes:
- 'True Angles' is back on the armour, i.e. higher and lower max-angles for the guns as used on the real ones. This ofcourse brings back the ability to shoot oneself in the rear. Use with caution.
- BF Server Manager should be able to see all coop-maps properly now.
- Hiteffects for all handguns tweaked. A lot more usage of hit-decals.
- Winter-textures improved to acctually give a blending action over distance.
- Sounds and soundscripts have been worked on.
- Several small tweaks and fixes.
Please note:
- RecoilDriven Spread is NOT easy at first, but gets easier every time you play - rewarding training to the full extent. Play a couple of times and it's eaasier to hit an opponent then in BF2...
- Since 'True Angles' is re-implementet on armoured vehicles it's highly possible to shoot oneself. But we think everyone is ready to handle this responsibility now.
Admin note:
- Since 1.0b an admin is able to toggle 'Stress-darkness' via the server-settings called 'Enable Crosshair Centerpoint' in BF42 Server manager. We realise not everybody likes the feature of 'Stress-darkness', hence we leave it up to the server-owners to decide on a per server-basis.
Included SilentHeroes maps [21]:
- Aberdeen*
- Engerdal*
- Engerdal Day2*
- Flisa*
- Ingenmansland
- Kongsheim*
- LingonStigen
- Myren*
- Narvik*
- SH Arena*
- SH Bocage*
- SH Byen*
- SH Dalen*
- SH Hillside
- SH MonoZone
- SH Rennesoy Island
- SH Wake*
- Skogsvag*
- Svinesund
- Tallskogen*
- Vaderon
* = Also has COOP-support!
Included BF42-maps with COOP and Conquest-support [16]:
- Battle of the Bulge
- Battleaxe
- Berlin
- Bocage
- El Alamein
- Gazala
- GuadalCanal
- Iwo Jima
- Kharkov
- Kursk
- Market Garden
- Midway
- Omaha Beach
- Stalingrad
- Tobruk
- Wake
Full Change-logg:
-=[ 1.1 FINAL ]=- {Public Build: }
- Fixed: Effects for defualt-material on 5.56x45-ammo.
- Fixed: Map SH_Byen updated.
- Fixed: Havsfyr updated.
- Fixed: Map Vaderon updated.
- Fixed: Enviromentmapping issues on Aberdeen, Engerdal, Engerdal_day2, Flisa, Ingenmansland, Kongsheim, Lingonstigen, Myren, Narvik, SH_Arena, SH_Bocage, SH_Dalen, SH_Hillside, SH_MonoZone, SH_Rennesoy_Island, SH_Wake, Skogsvag, Svinesund and Tallskogen.
- Fixed: Enviromentmapping-settings on AK5, AK4 and AG3.
- Fixed: Neutral flags edited for higher visibility on winter-maps.
- Fixed: Fotboll_mal updated.
- Fixed: A-heli M230 and XM301-damage reduced versus ships.
-=[ 1.1 RC2 - VIP BETA ]=- {Internal Beta/VIP Patch}
- Fixed: Tweaked light-settings on map Aberdeen.
- Fixed: Soldier-faces now mipmapfade towards white on winter-maps too.
- Fixed: Small hack added to most maps to allow the flawed BF Server Manager to see them for Coop.
- Fixed: Kongsheims thumb-image alpha-fixed and mipmaps removed.
- Fixed: Kpist m45's soundscript updated.
- Added: Map SH_Arena.
- Fixed: Map Vaderon updated.
- Fixed: Passengers in Tgb5/N are now non-solid.
- Fixed: Swedish Sisu-driver now non-solid as Norwegian counterpart.
- Fixed: All passengers in Sisus (Swe/Nor) slightly moved to remove any clipping into the outside.
- Fixed: Sound for Glock 17 updated.
- Fixed: Lightmaps, loadcounter and some objectplacements on several maps.
- Fixed: AmmoPack-throwing improved.
- Fixed: Map SH_Arena's Coop improved.
- Fixed: True max/min-angles on several vehicles, selfshot-ability is back.
- Fixed: Decals lifetime increased.
- Added: Map SH_Byen.
-=[ 1.1 RC1 - VIP BETA ]=- {Internal Beta/VIP Release}
- Fixed: 730+ textures streamlined. Some old ones removed, most optimized or DXT-corrected.
- Fixed: Winter-texture for Bell412 correctly placed in winter-dir now (Oops).
- Fixed: Red tracer for handguns instead of yellow.
- Removed: Lightmaps for ships.
- Fixed: Some materialcharacteristics-fixes on Visby and Stockholm.
- Added: Animated textures on some objects.
- Fixed: Launch-sequence, spread and angle of smokelauncher on tanks.
- Fixed: Hit-effects for handguns.
- Fixed: Recovery after jumping decreased for all handguns.
- Fixed: Recoil on sniper-rifles reduced.
- Fixed: Cull-distance for soldier on wintermaps slightly reduced.
- Fixed: Winter-texture for soldiers now fade out to white over distance.
- Fixed: Winter-version of several misc textures added.
- Fixed: Improved effect for Fosfor-grenades.
- Fixed: Damage and radius on fosfor-grenades against infantry slightly increased.
- Removed: Exp-packs from all Engineers.
- Added: Droppable Ammoboxes for all Engineers.
- Added: Fosfor-launchers on HKP11, Bell412 and Westland Lynx.
- Fixed: Recoil and deviance-mod per stance slightly altered on AG90.
- Fixed: Several sound and soundscripts updated.
- Fixed: K-pist m/45-sound reverted.
- Fixed: Snopinne remade and now fully functional.
- Fixed: Map Vaderon updated.
- Fixed: ps860 updated.
- Fixed: Most vBF42-maps had their coop tweaked.
- Fixed: Soundscripts for helis reworked some.
- Fixed: Damagesmokes placement tweaked on many vehicles.
- Fixed: Soundscripts for cv9030/40 tweaked.
- Fixed: Correct G36-ikon for Nor. FSK Assault.
- Added: Custom sight for Torpedo-gunner on Hauk.
- Added: Icons for Ammopack.
- Fixed: Pingvin-rockets soundscripts.
- Added: Load-images and icons for SH_MonoZone and Vaderon.
- Added: Ammo-icon to Grsp on Tgb1111.
-=[ 1.0i ]=- {Internal Beta Patch}
- Fixed: SH_Radar updated.
- Fixed: Vaderon updated.
- Added: New sounds & scripts for hkp16, tiger, cv9030, strf9040, xa180, 57mm, 76mm.
- Fixed: Elevation & train speed on boat akan's tweaked.
- Fixed: Corrected MaterialID on sthlm's turret.
- Added: WIP havsfyr.
-=[ 1.0h ]=- {Internal Beta Patch}
- Fixed: Higher exit location on westland lynx pilot.
- Added: New scripts & sounds: e_FosforWhite, MBT_LAW, Tiger_M230, HKP16, 40mm_Fosfor, 5.56mm, 7.62mm, 76mm + more.
- Fixed: Changed model on stationary MG3.
- Fixed: SH_Monozone updated.
- Fixed: Midway updated.
- Added: Westland lynx to Narvik.
- Fixed: SH_Radar updated.
- Fixed: Changed ammo icon on NM142
- Fixed: Corrected cannon position on cv9030 and moved camera.
- Added: WIP Vaderon map.
-=[ 1.0g ]=- {Internal Beta Patch}
- Fixed: Modified recoil-driven bulletspread.
- Fixed: Updated Midway.
- Added: Recoil movment to 57mm akan barrels.
- Fixed: Changed ammo icon for ksp58 & MG3 that are mounted on vehicles.
- Added: New ammo icon for 30/40/57mm AKAN's.
- Added: Stationary MG3.
- Fixed: Fire effect position on strf90120.
- Fixed: AI vehicle tweaks.
- Fixed: Wrong colmesh with ceros on sthlm.
- Fixed: Visby texture.
- Fixed: tgb5, tgb5n & IFAV shares soundscripts.
- Fixed: xa180 & xa180n shares soundscript.
- Fixed: Removed several unused soundscripts.
- Added: EmBra's sound & scripts. m203/hk79, hk21e, Grsp, TKSP, strb90e, 57mm akan, cv9030, gepard, leo1, leo2a4, xa180, strf9040, strf90120, strv122, tgb5, tgb20, tgb1111, mbt_law, tiger_m203, vehicle\common\40mm_fosfor, hkp16_engine, e_ForsforWhite.
- Added: Map SH_Radar.
-=[ 1.0f ]=- {Internal Beta Patch}
- Fixed: Some AI template cleanup/Optimization/Fixes.
- Fixed: Lower turning radius on Visby, Sthlm & Hauk.
- Added: Mistral launch effect.
- Added: Penguin launch effect.
- Fixed: Increased radar distance for all boats.
- Added: Radar to gunner positions on Visby, Sthlm & Skjold.
- Added: NM142 TOW launch effect.
- Added: NSM launch effect.
- Added: RBS15 launch effect.
- Fixed: Changed trail effect on boat PGM's.
- Fixed: Strf9040 and Strf9040_ul shares soundscripts.
- Fixed: Removed some unessesary sounds in high settings soundscripts for 30mm, 40mm AKAN, Gepard and AMOS.
- Added: Westland Lynx wreck models, effects and vehicle icon.
- Fixed: Various things with Westland Lynx.
- Added: Map SH_Monozone. (Updated version)
- Fixed: KSP58 shell ejection pos and direction.
-=[ 1.0e ]=- {Internal Beta Patch}
- Added: Vehicle and minimap icons for boats.
- Fixed: Skjold's windows not showing trees.
- Added: New Stockholm and Visby model.
- Fixed: Increased simple change distance on boats.
- Fixed: Torpedo damage increased.
- Added: New effect for torpedo hits.
- Fixed: Smoke trail on pgm's.
- Fixed: Increased criticaldamage with 1000 on aircraft carriers.
- Fixed: Made boats sink slower. (To prevent submerge gunners)
- Fixed: Increased hpLostWhileCriticalDamage on all boats. (To prevent submerge gunners)
- Fixed: Tweaked damage on PGM's vs. Boats.
- Fixed: changed health on all boats and added 1000hp extra to buffert.
- Fixed: Higher radar distance for all boats. Visby extra more.
- Added: An own sound script for cannons on boats.
- Fixed: Lowered turning speed on boat cannons.
- Fixed: Some minor things with the boats.
-=[ 1.0d ]=- {Internal Beta Patch}
- Fixed: Missing texture on chus_butik_simple.
- Fixed: Switch place on PGM icons on all boats.
- Fixed: Moved NSM-PGM's spawnlocation forward to minimize selfhits.
- Fixed: Tweaked smoke and fire effects positions on boats.
- Fixed: Corrected Visby's speed.
- Fixed: Moved around floaters on Sthlm to get it to roll less when turning.
- Fixed: Mistral bug that caused them to do minimal damage or none.
-=[ 1.0c ]=- {Internal Beta Patch}
- Fixed: Teamskins on SH_Wake.
- Fixed: Market_Garden now 1.61-safe.
- Fixed: AG90 soundscript in medium and high settings.
- Added: 57mm and 76mm Projectiles for the boats.
- Added: AI for grusbro01, trebro2, trebro3.
- Added: Structure affb_1.
- Fixed: AG90: Shell ejection time and position.
=================
Major Changes:
- Recoil-driven spread for all handguns! True aim, true skill.
- All four new boats fully implemented and added to several maps.
- Engineer now has the ability to drop ammo-boxes. It refills bullets only.
- Bell412, HKP11 and Westland Lynx now has fosfor-launchers to be deployed when flying into a hot LZ.
- A LOT of textures gone over with a comb to improve performance.
- Four new maps, SH Arena, SH Byen, SH MonoZone and Vaderon.
Small Changes:
- 'True Angles' is back on the armour, i.e. higher and lower max-angles for the guns as used on the real ones. This ofcourse brings back the ability to shoot oneself in the rear. Use with caution.
- BF Server Manager should be able to see all coop-maps properly now.
- Hiteffects for all handguns tweaked. A lot more usage of hit-decals.
- Winter-textures improved to acctually give a blending action over distance.
- Sounds and soundscripts have been worked on.
- Several small tweaks and fixes.
Please note:
- RecoilDriven Spread is NOT easy at first, but gets easier every time you play - rewarding training to the full extent. Play a couple of times and it's eaasier to hit an opponent then in BF2...
- Since 'True Angles' is re-implementet on armoured vehicles it's highly possible to shoot oneself. But we think everyone is ready to handle this responsibility now.
![Wink](https://totalgamingnetwork.com/core/images/smilies/wink.png)
Admin note:
- Since 1.0b an admin is able to toggle 'Stress-darkness' via the server-settings called 'Enable Crosshair Centerpoint' in BF42 Server manager. We realise not everybody likes the feature of 'Stress-darkness', hence we leave it up to the server-owners to decide on a per server-basis.
Included SilentHeroes maps [21]:
- Aberdeen*
- Engerdal*
- Engerdal Day2*
- Flisa*
- Ingenmansland
- Kongsheim*
- LingonStigen
- Myren*
- Narvik*
- SH Arena*
- SH Bocage*
- SH Byen*
- SH Dalen*
- SH Hillside
- SH MonoZone
- SH Rennesoy Island
- SH Wake*
- Skogsvag*
- Svinesund
- Tallskogen*
- Vaderon
* = Also has COOP-support!
Included BF42-maps with COOP and Conquest-support [16]:
- Battle of the Bulge
- Battleaxe
- Berlin
- Bocage
- El Alamein
- Gazala
- GuadalCanal
- Iwo Jima
- Kharkov
- Kursk
- Market Garden
- Midway
- Omaha Beach
- Stalingrad
- Tobruk
- Wake
Full Change-logg:
-=[ 1.1 FINAL ]=- {Public Build: }
- Fixed: Effects for defualt-material on 5.56x45-ammo.
- Fixed: Map SH_Byen updated.
- Fixed: Havsfyr updated.
- Fixed: Map Vaderon updated.
- Fixed: Enviromentmapping issues on Aberdeen, Engerdal, Engerdal_day2, Flisa, Ingenmansland, Kongsheim, Lingonstigen, Myren, Narvik, SH_Arena, SH_Bocage, SH_Dalen, SH_Hillside, SH_MonoZone, SH_Rennesoy_Island, SH_Wake, Skogsvag, Svinesund and Tallskogen.
- Fixed: Enviromentmapping-settings on AK5, AK4 and AG3.
- Fixed: Neutral flags edited for higher visibility on winter-maps.
- Fixed: Fotboll_mal updated.
- Fixed: A-heli M230 and XM301-damage reduced versus ships.
-=[ 1.1 RC2 - VIP BETA ]=- {Internal Beta/VIP Patch}
- Fixed: Tweaked light-settings on map Aberdeen.
- Fixed: Soldier-faces now mipmapfade towards white on winter-maps too.
- Fixed: Small hack added to most maps to allow the flawed BF Server Manager to see them for Coop.
- Fixed: Kongsheims thumb-image alpha-fixed and mipmaps removed.
- Fixed: Kpist m45's soundscript updated.
- Added: Map SH_Arena.
- Fixed: Map Vaderon updated.
- Fixed: Passengers in Tgb5/N are now non-solid.
- Fixed: Swedish Sisu-driver now non-solid as Norwegian counterpart.
- Fixed: All passengers in Sisus (Swe/Nor) slightly moved to remove any clipping into the outside.
- Fixed: Sound for Glock 17 updated.
- Fixed: Lightmaps, loadcounter and some objectplacements on several maps.
- Fixed: AmmoPack-throwing improved.
- Fixed: Map SH_Arena's Coop improved.
- Fixed: True max/min-angles on several vehicles, selfshot-ability is back.
- Fixed: Decals lifetime increased.
- Added: Map SH_Byen.
-=[ 1.1 RC1 - VIP BETA ]=- {Internal Beta/VIP Release}
- Fixed: 730+ textures streamlined. Some old ones removed, most optimized or DXT-corrected.
- Fixed: Winter-texture for Bell412 correctly placed in winter-dir now (Oops).
- Fixed: Red tracer for handguns instead of yellow.
- Removed: Lightmaps for ships.
- Fixed: Some materialcharacteristics-fixes on Visby and Stockholm.
- Added: Animated textures on some objects.
- Fixed: Launch-sequence, spread and angle of smokelauncher on tanks.
- Fixed: Hit-effects for handguns.
- Fixed: Recovery after jumping decreased for all handguns.
- Fixed: Recoil on sniper-rifles reduced.
- Fixed: Cull-distance for soldier on wintermaps slightly reduced.
- Fixed: Winter-texture for soldiers now fade out to white over distance.
- Fixed: Winter-version of several misc textures added.
- Fixed: Improved effect for Fosfor-grenades.
- Fixed: Damage and radius on fosfor-grenades against infantry slightly increased.
- Removed: Exp-packs from all Engineers.
- Added: Droppable Ammoboxes for all Engineers.
- Added: Fosfor-launchers on HKP11, Bell412 and Westland Lynx.
- Fixed: Recoil and deviance-mod per stance slightly altered on AG90.
- Fixed: Several sound and soundscripts updated.
- Fixed: K-pist m/45-sound reverted.
- Fixed: Snopinne remade and now fully functional.
- Fixed: Map Vaderon updated.
- Fixed: ps860 updated.
- Fixed: Most vBF42-maps had their coop tweaked.
- Fixed: Soundscripts for helis reworked some.
- Fixed: Damagesmokes placement tweaked on many vehicles.
- Fixed: Soundscripts for cv9030/40 tweaked.
- Fixed: Correct G36-ikon for Nor. FSK Assault.
- Added: Custom sight for Torpedo-gunner on Hauk.
- Added: Icons for Ammopack.
- Fixed: Pingvin-rockets soundscripts.
- Added: Load-images and icons for SH_MonoZone and Vaderon.
- Added: Ammo-icon to Grsp on Tgb1111.
-=[ 1.0i ]=- {Internal Beta Patch}
- Fixed: SH_Radar updated.
- Fixed: Vaderon updated.
- Added: New sounds & scripts for hkp16, tiger, cv9030, strf9040, xa180, 57mm, 76mm.
- Fixed: Elevation & train speed on boat akan's tweaked.
- Fixed: Corrected MaterialID on sthlm's turret.
- Added: WIP havsfyr.
-=[ 1.0h ]=- {Internal Beta Patch}
- Fixed: Higher exit location on westland lynx pilot.
- Added: New scripts & sounds: e_FosforWhite, MBT_LAW, Tiger_M230, HKP16, 40mm_Fosfor, 5.56mm, 7.62mm, 76mm + more.
- Fixed: Changed model on stationary MG3.
- Fixed: SH_Monozone updated.
- Fixed: Midway updated.
- Added: Westland lynx to Narvik.
- Fixed: SH_Radar updated.
- Fixed: Changed ammo icon on NM142
- Fixed: Corrected cannon position on cv9030 and moved camera.
- Added: WIP Vaderon map.
-=[ 1.0g ]=- {Internal Beta Patch}
- Fixed: Modified recoil-driven bulletspread.
- Fixed: Updated Midway.
- Added: Recoil movment to 57mm akan barrels.
- Fixed: Changed ammo icon for ksp58 & MG3 that are mounted on vehicles.
- Added: New ammo icon for 30/40/57mm AKAN's.
- Added: Stationary MG3.
- Fixed: Fire effect position on strf90120.
- Fixed: AI vehicle tweaks.
- Fixed: Wrong colmesh with ceros on sthlm.
- Fixed: Visby texture.
- Fixed: tgb5, tgb5n & IFAV shares soundscripts.
- Fixed: xa180 & xa180n shares soundscript.
- Fixed: Removed several unused soundscripts.
- Added: EmBra's sound & scripts. m203/hk79, hk21e, Grsp, TKSP, strb90e, 57mm akan, cv9030, gepard, leo1, leo2a4, xa180, strf9040, strf90120, strv122, tgb5, tgb20, tgb1111, mbt_law, tiger_m203, vehicle\common\40mm_fosfor, hkp16_engine, e_ForsforWhite.
- Added: Map SH_Radar.
-=[ 1.0f ]=- {Internal Beta Patch}
- Fixed: Some AI template cleanup/Optimization/Fixes.
- Fixed: Lower turning radius on Visby, Sthlm & Hauk.
- Added: Mistral launch effect.
- Added: Penguin launch effect.
- Fixed: Increased radar distance for all boats.
- Added: Radar to gunner positions on Visby, Sthlm & Skjold.
- Added: NM142 TOW launch effect.
- Added: NSM launch effect.
- Added: RBS15 launch effect.
- Fixed: Changed trail effect on boat PGM's.
- Fixed: Strf9040 and Strf9040_ul shares soundscripts.
- Fixed: Removed some unessesary sounds in high settings soundscripts for 30mm, 40mm AKAN, Gepard and AMOS.
- Added: Westland Lynx wreck models, effects and vehicle icon.
- Fixed: Various things with Westland Lynx.
- Added: Map SH_Monozone. (Updated version)
- Fixed: KSP58 shell ejection pos and direction.
-=[ 1.0e ]=- {Internal Beta Patch}
- Added: Vehicle and minimap icons for boats.
- Fixed: Skjold's windows not showing trees.
- Added: New Stockholm and Visby model.
- Fixed: Increased simple change distance on boats.
- Fixed: Torpedo damage increased.
- Added: New effect for torpedo hits.
- Fixed: Smoke trail on pgm's.
- Fixed: Increased criticaldamage with 1000 on aircraft carriers.
- Fixed: Made boats sink slower. (To prevent submerge gunners)
- Fixed: Increased hpLostWhileCriticalDamage on all boats. (To prevent submerge gunners)
- Fixed: Tweaked damage on PGM's vs. Boats.
- Fixed: changed health on all boats and added 1000hp extra to buffert.
- Fixed: Higher radar distance for all boats. Visby extra more.
- Added: An own sound script for cannons on boats.
- Fixed: Lowered turning speed on boat cannons.
- Fixed: Some minor things with the boats.
-=[ 1.0d ]=- {Internal Beta Patch}
- Fixed: Missing texture on chus_butik_simple.
- Fixed: Switch place on PGM icons on all boats.
- Fixed: Moved NSM-PGM's spawnlocation forward to minimize selfhits.
- Fixed: Tweaked smoke and fire effects positions on boats.
- Fixed: Corrected Visby's speed.
- Fixed: Moved around floaters on Sthlm to get it to roll less when turning.
- Fixed: Mistral bug that caused them to do minimal damage or none.
-=[ 1.0c ]=- {Internal Beta Patch}
- Fixed: Teamskins on SH_Wake.
- Fixed: Market_Garden now 1.61-safe.
- Fixed: AG90 soundscript in medium and high settings.
- Added: 57mm and 76mm Projectiles for the boats.
- Added: AI for grusbro01, trebro2, trebro3.
- Added: Structure affb_1.
- Fixed: AG90: Shell ejection time and position.
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