IMHO being good is combination of several factors combined together:
A) High score per minute coming from kills, as well as good team play (healing, repairing, re-supplying and flag capping)
B) The higher the better K/D ratio (kills + being able to avoid deaths, rather than going into death)
C) Accuracy (hitting when shooting, rather than shooting the wind)
D) Versatility (doing the above mentioned with different kits and weapons (Being good with everything, not just one class and one weapon)
Please fill in what I'm missing.
A) High score per minute coming from kills, as well as good team play (healing, repairing, re-supplying and flag capping)
B) The higher the better K/D ratio (kills + being able to avoid deaths, rather than going into death)
C) Accuracy (hitting when shooting, rather than shooting the wind)
D) Versatility (doing the above mentioned with different kits and weapons (Being good with everything, not just one class and one weapon)
Please fill in what I'm missing.

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