on newer games such as bf2, wow and cod2, after around 5-10 minutes of play, large polygons begin to flicker rapidly on the screen. i believe this to be the lightmap somehow revealing itself, as it generally comes from the direction of lightsources i.e. the sun on bf2.

shown above is an example. after a while, these black tears begin to build up and more or less fill the screen, causing migraines, seizures etc.
i have tried changing graphics and nforce drivers as well as experimenting with d3d options and vsync, but the problem still persists.
specs:
winxp pro sp2
amd64 3500+
x800 xt (tried drivers 6-6.4)
1gb corsair xms
winfast nforce4 mobo (tried drivers 6.53 & 6.70)
the problem does not occur in cs:s however. i believe the problem to be related with a certain directx shader used for lighting, but dont know how to fix it.
any ideas? any help would be greatly appreciated, ty.

shown above is an example. after a while, these black tears begin to build up and more or less fill the screen, causing migraines, seizures etc.
i have tried changing graphics and nforce drivers as well as experimenting with d3d options and vsync, but the problem still persists.
specs:
winxp pro sp2
amd64 3500+
x800 xt (tried drivers 6-6.4)
1gb corsair xms
winfast nforce4 mobo (tried drivers 6.53 & 6.70)
the problem does not occur in cs:s however. i believe the problem to be related with a certain directx shader used for lighting, but dont know how to fix it.
any ideas? any help would be greatly appreciated, ty.

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