Re: Karkand - Suburb worth holding?
Excellent post, I agree completely.
Originally posted by Gav
As someone said - Suburb is the easiest flag for the US to capture. If they have no other flags within the city, then yes, defending Suburb in some way is a good move. I'm talking tactically now, btw, where the consideration is winning the round for your team rather than scoring points for yourself or getting kills etc - I totally agree that it won't get you anything like the score you would get by defending at Hotel and joining the carnage.
I've had an AT guy defending it who wasted my Humvee as I approached it, and I've also been killed by mines laid just beyond the crest of the hill on the approach too. Nine times out of ten when I play Karkand, Suburb is the first MEC flag to fall. And once the US can spawn within the city, all that furious fighting around Hotel - which admittedly is good fun, but ultimately favours the MEC because the USMC have such a long run to get back there after dying - is gone and the Marines start running riot in the city.
The key to Karkand (for the MEC) is to keep the USMC pinned back at the their uncap without any flags within the city for as long as possible. And since Suburb is usually the first one they capture, it's an important one to look out for.
That said, once the US have secured a foothold within the city, the fighting tends to take place around the flags nearest the river and Suburb gets pretty much forgotten about. Suburb is the USMC "foothold" flag. If they've got no other flags, defend it. If they have, forget it until you take the rest of the city back.
And incidentally, Kayback, you can get to Suburb as the USMC without going anywhere near the Hotel flag - totally avoiding all the defenders there and their AT rockets, mines, C4, and MEC armour. Meaning you can arrive at Suburb without having taken any damage from fighting your way past Hotel. There's a back way that requires a bit of off-roading.
I've had an AT guy defending it who wasted my Humvee as I approached it, and I've also been killed by mines laid just beyond the crest of the hill on the approach too. Nine times out of ten when I play Karkand, Suburb is the first MEC flag to fall. And once the US can spawn within the city, all that furious fighting around Hotel - which admittedly is good fun, but ultimately favours the MEC because the USMC have such a long run to get back there after dying - is gone and the Marines start running riot in the city.
The key to Karkand (for the MEC) is to keep the USMC pinned back at the their uncap without any flags within the city for as long as possible. And since Suburb is usually the first one they capture, it's an important one to look out for.
That said, once the US have secured a foothold within the city, the fighting tends to take place around the flags nearest the river and Suburb gets pretty much forgotten about. Suburb is the USMC "foothold" flag. If they've got no other flags, defend it. If they have, forget it until you take the rest of the city back.
And incidentally, Kayback, you can get to Suburb as the USMC without going anywhere near the Hotel flag - totally avoiding all the defenders there and their AT rockets, mines, C4, and MEC armour. Meaning you can arrive at Suburb without having taken any damage from fighting your way past Hotel. There's a back way that requires a bit of off-roading.
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