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also: IMO they should have good graphics and such,but instead of wasting time trying to make the game good with SUPER graphics and physics, why dont they actually work on the game and gameplay itself? thats what people look for.
As far as i can tell, it was a physx demo (one level) that is apparently being turned into a real game (with a plot). The whole point of it is to deliver something you cant do without a PPU...which theyve done. The game is designed around the PPU and the gameplay shows it.
And for those who are missing the blatently obvious...physics is integral to gameplay. People say the whole physics thing is (somehow) just eye candy then go play another game and whinge about their headshot not being recognised or the fact that there arent enough destroyable objects or that you cant take out humvee tires or the claymore explosions dont have balls in them or the ragdolls look wrong.
People probably said the very same thing about graphics cards...cept in this case physics = world behaviour = gameplay.
95% of a game is static and 5% is orchestrated...in future games the same 5% can be scripted and the other 95% can be dynamic.
A PPU does alot more than just throw boxes around...it does a bunch of stuff cpus are already struggling with before you even being with stuff people usually call "physics".
I agree. Now I'm just a unknown person on an Internet forum, but I can tell everyone here that for sure, and I'm not just guessing, that the PPU will absolutely revolutionize PC gaming. Really. And once we get to DirectX 10 cards, where they either are or aren't compliant and there aren't different code paths in games for different vendors, then we'll see the dawn of a new era. If may take a year or more for developers to learn how to make use of this new power though.
Think about some quick obvious things:
1 - Arti will make big craters in the ground. On Karkand you can bomb the river crossing so it becomes impassible except to APC's. But then your team can't cross easily either so have to think strategically.
2 - Two engi's in tanks are killing your team. Can't kill them, then shoot the crane and let it crash down on the tanks instead.
3 - Can't get those snipers on the roof? Just knock down the whole bloody building.
4 - All doors and walls are destructible so if you're backed into a corner, just blast through and exit the building or climb to any roof or floor.
5 - Crash your APC into building columns to knock the whole building down, blocking an entire road or two until the round ends.
6 - Blow out window glass and players nearby take damage from the glass shards.
7 - Spec Ops blows up a dam causing a small flood downstream, or it washes away a key bridge.
8 - Gernade blows a wheel off a Jeep and the wheel rolls down the road and kills someone.
9 - AT guy ran out of ammo. Push a boulder down to cause a rock slide blocking that tank.
10 - Annoyed by that sniper on the watertower? Tank blows a hole in it, washing enemies away. Sniper respawns and climbs into the new dark hole for safer shooting.
Now think about the other games you play where anything goes physics can really give you freedom to solve problems, and create new problems for your teammates if you didn't think about consequences before hand. I promise you all, it will be a whole new gaming world 2 years from now!
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