I was just playing on Warrior Nation's 24/7 Sharqi server and to my astonishment I got multiple TK from teammates running in front of my claymores, even me when I passed in front of my claymores I had "K4M|K4Z3 is no more". Is it me or am I missing something about the claymores?
Claymores TK?
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Re: Claymores TK?
Sometimes if I know a claymore is placed somewhere, and enemy are rushing me I attempt to trip the claymore as to take as many of them out as possible. This sticks someone with TK's, but my intention is to make as many enemy dead as possible.Originally posted by fzuazoI have never had a friendly set off my claymore...however I have had a friendly killed by the explosion caused by my claymore when it was triggered by a hostile.
Oh by the way, the bastard punished me for it.Comment
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Re: Claymores TK?
I gotta find a server like that, one thing I cant stand is claymore spammers that drop claymores at every corner without having to worry about minus points for TK's. Its really gotten out of hand how many snipers are on each team doing it.
I prefered it the old way when you actually had to consider where to place a claymore so you wouldnt get a TK. But then again, the FF marker should be different for mines, clays and C4. Maybe color code them differently or something.Comment
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Re: Claymores TK?
Indeed. The guys I've spoken to who know coders at DiCE told me that the change was made when engineers asked that AT mines have a FF on/off setting as engineers were tired of being kicked from servers from too many tks. It wasn't possible to apply the change to only AT mines and had to be set to all mine types due to the way the game is coded.Originally posted by The_MisfitToo bad they lump mines & claymores both under that setting.
So DiCE never meant to change the way that claymores work but did so as they were instructed to do something about the AT mines.
Pity really....Comment
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