You mean there's more to Karkand than the Hotel?

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  • USI_Krusher
    Member
    • Nov 2005
    • 443

    #1

    You mean there's more to Karkand than the Hotel?

    This is a little long, but necessary in my opinion.
    I find it difficult to believe, that almost ten months since its release, a majority, yes, I said a majority of players, do not realize what's needed to win a map.

    Take Strike at Karkand for example (SAK). (Those who hate or do not play SAK need not reply to this thread) It simply amazes me that so many people believe that the key to winning this map is to capture and fight around Hotel for the entire round. This is more for the US, but it applies to both. Yes, there are some people who try to capture the MEC main as US, or defend it as MEC, but a majority do not.

    The first thing to do as US, is to GET ACROSS THE RIVER! On either the 64 or 32 player version, capturing the MEC main and holding it is one of the most important keys to this map. Why? Simple. You see all those threads about how commander mode sucks, it should have the option of not having it, etc? Taking the MEC main as US, eliminates their Arty/UAV/Scan. (of course you have to have someone spawn as Specops to destroy them, but that's a whole different thread) No more pesky artillery raining down on you while you're capping a flag. Second, you now get another tank, and they have NONE!

    I can't tell you how many times I have raced across the river to the east side of the map (you know, the area most never go to?) and start turning a flag. I use my commo rose to call out many times, "need help over here!" etc. I also type in all caps "SPAWN ON 3 (or whatever squad I'm in). Once in a blue moon, I actually get someone to spawn with me.

    It's much easier on the 64 version to cap warehouse, where you cannot be arty'd. If I can successfully cap it by myself, I try to race around to another flag to cap it. Still requesting assistance, and typing SPAWN ON #.

    As I am sitting there waiting for the flag to s l o w l y lower, I look at the minimap and am amazed at how many of the team is STILL AT/AROUND HOTEL!

    This is designed to help people who might not be familiar with the game since they may have just started playing it.

    If you ever see a spawn point on the east side of the river, by all means SPAWN THERE! Dividing the enemy so that they now have to fight on 2 fronts makes them weaker. Ever heard of divide and conquer?

    Hopefully you can cap and hold the warehouse, as it can be defended fairly easily, and you cannot die from arty inside it. I've seen commanders rain 10 strikes in a row, and never get a kill with it...

    I've even seen where the US has penetrated the east side of the river, and there are still a dozen MEC around hotel, looking in the direction of the US main. I bet they sit there and say, "Look at us, we are so tough, they are afraid to even come towards us any longer"

    So, in closing, the Hotel is not the key to winning Karkand. One of the most important things to do is get at least one base on their side. That makes your chances of winning better.

    There are keys to winning each map, but taking and holding (cappable of course) their main, can never be a bad thing. One more quick example, Kubra dam. If you can capture and hold the MEC main, you now have their armor, and they no longer have their fighter or bomber to use against you.
    Think about it next time...
  • BravoTwoZeroUK

    #2
    Re: You mean there's more to Karkand than the Hotel?

    :laugh: Karkand makes me laugh.
    It's amazing how many American sided people attack the right (Hotel).
    You get a few clever people that take the left and the far right which is almost out of bounds.
    Lets be honest people are after the points thats why they attack the right (hotel) because there's more POINTS involved in throwing grenades and reviving people.

    Comment

    • ACE4U

      #3
      Re: You mean there's more to Karkand than the Hotel?

      That is so true. Many times I have crossed with a squad and with out a squad to capture the main base.

      When I was a comander, there was only 2 people there at the main base and no else on the other side of the river.

      I sometimes fight at the hotel scene just for the awesome fire fights or is I want to snipe from the hill.

      Also, I like taking the suburb pt so the USMC has another spawn pt to cross the river and makes the MEC attempt to take it back, which may allow the hotel to be taken or the market.

      But I agree 100% with your post.

      Comment

      • thecheat

        #4
        Re: You mean there's more to Karkand than the Hotel?

        True, going straight for hotel helps out with points A LOT.

        Not only that but I find it kind of boring going out on my own trying to cap various MEC bases. If I have a squad then I'm always going back ways capping flags left and right. But if I can't find any teamwork, I'll be headed straight for hotel.

        Comment

        • rayray2030

          #5
          Re: You mean there's more to Karkand than the Hotel?

          Of course! This shouldn't surprise anyone. The majority of kiddies playing out there are ****ing retarded.

          Comment

          • =IMO=THJones

            #6
            Re: You mean there's more to Karkand than the Hotel?

            Originally posted by USI_Krusher
            This is a little long, but necessary in my opinion.
            I find it difficult to believe, that almost ten months since its release, a majority, yes, I said a majority of players, do not realize what's needed to win a map.

            Take Strike at Karkand for example (SAK). (Those who hate or do not play SAK need not reply to this thread) It simply amazes me that so many people believe that the key to winning this map is to capture and fight around Hotel for the entire round. This is more for the US, but it applies to both. Yes, there are some people who try to capture the MEC main as US, or defend it as MEC, but a majority do not.

            The first thing to do as US, is to GET ACROSS THE RIVER! On either the 64 or 32 player version, capturing the MEC main and holding it is one of the most important keys to this map. Why? Simple. You see all those threads about how commander mode sucks, it should have the option of not having it, etc? Taking the MEC main as US, eliminates their Arty/UAV/Scan. (of course you have to have someone spawn as Specops to destroy them, but that's a whole different thread) No more pesky artillery raining down on you while you're capping a flag. Second, you now get another tank, and they have NONE!

            I can't tell you how many times I have raced across the river to the east side of the map (you know, the area most never go to?) and start turning a flag. I use my commo rose to call out many times, "need help over here!" etc. I also type in all caps "SPAWN ON 3 (or whatever squad I'm in). Once in a blue moon, I actually get someone to spawn with me.

            It's much easier on the 64 version to cap warehouse, where you cannot be arty'd. If I can successfully cap it by myself, I try to race around to another flag to cap it. Still requesting assistance, and typing SPAWN ON #.

            As I am sitting there waiting for the flag to s l o w l y lower, I look at the minimap and am amazed at how many of the team is STILL AT/AROUND HOTEL!

            This is designed to help people who might not be familiar with the game since they may have just started playing it.

            If you ever see a spawn point on the east side of the river, by all means SPAWN THERE! Dividing the enemy so that they now have to fight on 2 fronts makes them weaker. Ever heard of divide and conquer?

            Hopefully you can cap and hold the warehouse, as it can be defended fairly easily, and you cannot die from arty inside it. I've seen commanders rain 10 strikes in a row, and never get a kill with it...

            I've even seen where the US has penetrated the east side of the river, and there are still a dozen MEC around hotel, looking in the direction of the US main. I bet they sit there and say, "Look at us, we are so tough, they are afraid to even come towards us any longer"

            So, in closing, the Hotel is not the key to winning Karkand. One of the most important things to do is get at least one base on their side. That makes your chances of winning better.

            There are keys to winning each map, but taking and holding (cappable of course) their main, can never be a bad thing. One more quick example, Kubra dam. If you can capture and hold the MEC main, you now have their armor, and they no longer have their fighter or bomber to use against you.
            Think about it next time...
            actually the hotel area is key, mec must man all the choke points there and keep the US from getting thru...once they get thru though the gate house becomes key.

            Comment

            • imported_rhohan

              #7
              Re: You mean there's more to Karkand than the Hotel?

              I have a dream; where one day i can come onto this forum, and not see a thread that includes some sort of bitching.

              and besides, i get WAY more points at the hotel then i do the island area. points were my main focus, so i could get all the weapons. to be honest, i haven't played karkand without thinking about points for a very very long time....

              meh, oh well, don't play it if you don't like it. stop the bitchin.

              Comment

              • Hidus

                #8
                Re: You mean there's more to Karkand than the Hotel?

                A lot of people aren't fighting at the hotel to win the round, they are fighting there because it's a meat grinder and you can get a lot of points in short amount of time. In fact a lot of people don't even want to take the flag, they want the enemy to keep respawning there so they can continue spamming grens at them.

                Comment

                • Cardini

                  #9
                  Re: You mean there's more to Karkand than the Hotel?

                  Originally posted by USI_Krusher
                  This is a little long, but necessary in my opinion.
                  I find it difficult to believe, that almost ten months since its release, a majority, yes, I said a majority of players, do not realize what's needed to win a map.

                  Take Strike at Karkand for example (SAK). (Those who hate or do not play SAK need not reply to this thread) It simply amazes me that so many people believe that the key to winning this map is to capture and fight around Hotel for the entire round. This is more for the US, but it applies to both. Yes, there are some people who try to capture the MEC main as US, or defend it as MEC, but a majority do not.

                  The first thing to do as US, is to GET ACROSS THE RIVER! On either the 64 or 32 player version, capturing the MEC main and holding it is one of the most important keys to this map. Why? Simple. You see all those threads about how commander mode sucks, it should have the option of not having it, etc? Taking the MEC main as US, eliminates their Arty/UAV/Scan. (of course you have to have someone spawn as Specops to destroy them, but that's a whole different thread) No more pesky artillery raining down on you while you're capping a flag. Second, you now get another tank, and they have NONE!

                  I can't tell you how many times I have raced across the river to the east side of the map (you know, the area most never go to?) and start turning a flag. I use my commo rose to call out many times, "need help over here!" etc. I also type in all caps "SPAWN ON 3 (or whatever squad I'm in). Once in a blue moon, I actually get someone to spawn with me.

                  It's much easier on the 64 version to cap warehouse, where you cannot be arty'd. If I can successfully cap it by myself, I try to race around to another flag to cap it. Still requesting assistance, and typing SPAWN ON #.

                  As I am sitting there waiting for the flag to s l o w l y lower, I look at the minimap and am amazed at how many of the team is STILL AT/AROUND HOTEL!

                  This is designed to help people who might not be familiar with the game since they may have just started playing it.

                  If you ever see a spawn point on the east side of the river, by all means SPAWN THERE! Dividing the enemy so that they now have to fight on 2 fronts makes them weaker. Ever heard of divide and conquer?

                  Hopefully you can cap and hold the warehouse, as it can be defended fairly easily, and you cannot die from arty inside it. I've seen commanders rain 10 strikes in a row, and never get a kill with it...

                  I've even seen where the US has penetrated the east side of the river, and there are still a dozen MEC around hotel, looking in the direction of the US main. I bet they sit there and say, "Look at us, we are so tough, they are afraid to even come towards us any longer"

                  So, in closing, the Hotel is not the key to winning Karkand. One of the most important things to do is get at least one base on their side. That makes your chances of winning better.

                  There are keys to winning each map, but taking and holding (cappable of course) their main, can never be a bad thing. One more quick example, Kubra dam. If you can capture and hold the MEC main, you now have their armor, and they no longer have their fighter or bomber to use against you.
                  Think about it next time...
                  The flaw in your arguement is that you are assuming that the majority of players play Karkand to win the match. While your strategy is indeed a good one to win, it remains my experience that many players are on Karkand for points and awards. I do this myself from time to time. Sometimes I play Karkand to win, other times to work on the awards. You'll probably get a miix of this every round. It's not because players don't know how to win, they just don't care about it all the time.

                  Comment

                  • Oxy

                    #10
                    Re: You mean there's more to Karkand than the Hotel?

                    To get people to spawn on your squad you simply say "hot naked girls in squad #" or alternatively "need gunner for chopper squad #"

                    You'd be amazed at how many people join even though your playing karkand

                    Comment

                    • imported_Phenomenomenon

                      #11
                      Re: You mean there's more to Karkand than the Hotel?

                      How about there is more to BF2 than Karkand. Now that's a thread.

                      Comment

                      • MouseNo4

                        #12
                        Re: You mean there's more to Karkand than the Hotel?

                        Originally posted by USI_Krusher
                        This is a little long, but necessary in my opinion.
                        I find it difficult to believe, that almost ten months since its release, a majority, yes, I said a majority of players, do not realize what's needed to win a map.

                        Take Strike at Karkand for example (SAK). (Those who hate or do not play SAK need not reply to this thread) It simply amazes me that so many people believe that the key to winning this map is to capture and fight around Hotel for the entire round. This is more for the US, but it applies to both. Yes, there are some people who try to capture the MEC main as US, or defend it as MEC, but a majority do not.

                        The first thing to do as US, is to GET ACROSS THE RIVER! On either the 64 or 32 player version, capturing the MEC main and holding it is one of the most important keys to this map. Why? Simple. You see all those threads about how commander mode sucks, it should have the option of not having it, etc? Taking the MEC main as US, eliminates their Arty/UAV/Scan. (of course you have to have someone spawn as Specops to destroy them, but that's a whole different thread) No more pesky artillery raining down on you while you're capping a flag. Second, you now get another tank, and they have NONE!

                        I can't tell you how many times I have raced across the river to the east side of the map (you know, the area most never go to?) and start turning a flag. I use my commo rose to call out many times, "need help over here!" etc. I also type in all caps "SPAWN ON 3 (or whatever squad I'm in). Once in a blue moon, I actually get someone to spawn with me.

                        It's much easier on the 64 version to cap warehouse, where you cannot be arty'd. If I can successfully cap it by myself, I try to race around to another flag to cap it. Still requesting assistance, and typing SPAWN ON #.

                        As I am sitting there waiting for the flag to s l o w l y lower, I look at the minimap and am amazed at how many of the team is STILL AT/AROUND HOTEL!

                        This is designed to help people who might not be familiar with the game since they may have just started playing it.

                        If you ever see a spawn point on the east side of the river, by all means SPAWN THERE! Dividing the enemy so that they now have to fight on 2 fronts makes them weaker. Ever heard of divide and conquer?

                        Hopefully you can cap and hold the warehouse, as it can be defended fairly easily, and you cannot die from arty inside it. I've seen commanders rain 10 strikes in a row, and never get a kill with it...

                        I've even seen where the US has penetrated the east side of the river, and there are still a dozen MEC around hotel, looking in the direction of the US main. I bet they sit there and say, "Look at us, we are so tough, they are afraid to even come towards us any longer"

                        So, in closing, the Hotel is not the key to winning Karkand. One of the most important things to do is get at least one base on their side. That makes your chances of winning better.

                        There are keys to winning each map, but taking and holding (cappable of course) their main, can never be a bad thing. One more quick example, Kubra dam. If you can capture and hold the MEC main, you now have their armor, and they no longer have their fighter or bomber to use against you.
                        Think about it next time...
                        But i get points at hotel. I stay at hotel. Hotel is cool.

                        Comment

                        • Bird0fPrey

                          #13
                          Re: You mean there's more to Karkand than the Hotel?

                          the heck with points - i like to fight!

                          Comment

                          • SEVERITY

                            #14
                            Re: You mean there's more to Karkand than the Hotel?

                            If a good defensive line is initially setup by the MEC, the battle should always be for the Hotel.

                            Comment

                            • _X_
                              Member
                              • Mar 2005
                              • 167

                              #15
                              Re: You mean there's more to Karkand than the Hotel?

                              Any map is win-win situation if you control points where apc/tank/heli/planes are spawed.

                              Comment

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