Should DICE give us AAS game mode in a future patch?

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  • [MyIS]Spetsnaz

    #1

    Should DICE give us AAS game mode in a future patch?

    Adding AAS isn't all that hard, so I think we should all politely ask DICE to add it to the official game so we can have a little more selection in our game experience, or a variation of AAS.

    Ok, here's the deal. As we all know, people on this forum are quite fond of voicing their concerns about the game, which is great. What I think lacks here is a true understanding of what Conquest Mode really is and what real disadvantages it provides for folks.

    Alot of people play these games in hopes of re-creating an epic battle (or creating an epic battle). I think we can all agree that there's nothing more fun than mass attacking a single flag or trying to defend it.

    The problem is, Conquest Mode isn't geared for that type of gameplay. It's a very balanced mode that allows for flag hopping and struggling for a single flag all at the same time ... based on what both teams want, but it also provides alot of disadvantages to the teamwork folk and those that want to use 'mass tactics' to win a battle.

    In conquest mode you cannot:
    a) Have a frontline.
    b) Have prolonged firefights.
    c) Set up a 'perimeter' to defend or use strategic locations as chokepoints.
    d) Notice the beauty of BF2's maps

    The above may happen, but the occurence is either luck or very, very rare.

    To briefly explain point D. If you guys have ever taken the time to really look at the maps and all of the different features you would be amazed. If you do not spend all of your time trying to get the flag (and focus only on that) you would realize the beauty of BF2's maps with all of the rooftops, windows, doors, ledges, hills, corners, barrels, lamp posts, etc etc.

    Here's a tip, trying getting on a map and picking a location to hold for the entire map. You won't have that much action (unless it's one of the first flags to the enemy main spawn), but there are so many details to pick and notice on.


    AAS (Project Reality dubbed it Advance And Secure mode, I'm sure there's an official name for it somewhere) is a game mode that forces each team to take one flag at a time. In other words, all flags must be taken in order (no flag hopping).

    AAS provides a few advantages that I think we should take note of. I'll list the advantages below.

    As a final note, I honestly believe that AAS *should not* have artillery for obvious reasons. Maybe even cut down on the UAV.

    Advantages:

    1) It creates a frontline. The action becomes more intense and tactics can finally be used on a larger scale. You will finally see the epic battles you (and myself) have dreamed of. You will find yourself looking for a crack in the line and trying to exploit it as much as possible. Flag zones will become utter mayhem so moving in without a mass of troops is suicide.

    2) SpecOps actually act like SpecOps. Special Forces aren't meant to secure large zones, rather to disrupt enemy movement behind the lines. A perfect example of this is blowing up a bridge that tanks use to get to the line or keeping the tanks busy in the back as they try to hunt you down. That shift of power will easily be felt if there is a frontline as mentioned above.

    3) There will finally be a purpose for small servers to run large 64 player maps. If you need to take it flag by flag, the map seems alot larger than it is when you hop around from flag to flag. Also, smaller servers will now have action much like large servers because the battles are centralized.

    4) Now you really need your team as support. You cannot single handedly do anything on the larger servers anymore.

    5) And more... :P

    Disadvantages:

    1) Points will be a problem if not dealt with properly (perhaps by changing the mechanics of AAS slightly? Or maybe change how the map loadouts are). People will spam conjested zones with alot of fire (as they should), so the defensive will always have a huge advantage. Grenades, flashbangs and grenade launchers (dont forget claymores) will drive people nuts.

    I cant really think of any other disadvantages other than people are going to use the new mass of players in one area to rack up kills, so something would need to be done (which is why I added the 'variation' to the poll).
  • HowieMandel

    #2
    Re: Should DICE give us AAS game mode in a future patch?

    Desert Combat, had this, they called it,

    "PUSH MODE" or "PUSH MAPS".

    alot of people didnt like them. I however did, and found that teamwork made it work well. With the "way too big" map sizes of BF2, this would work good, providing there were "2" number one flags. If you know what i mean.
    Having just one of the 8 to a dozen flag points be 1, well, it would never ever, ever happen. In other words, the team having to get number one flag, would never get it. So 2 number 1 flags, would work, then go to a one flag setup for the remaining "order".
    That would work.
    But yes, in DC this type of map was extremely fun.

    Comment

    • MrBrown

      #3
      Re: Should DICE give us AAS game mode in a future patch?

      IMHO the reason why there are no frontlines anymore in BF2 is squadleader spawning. If you try to set up a true perimeter defense and enforce a frontline, the enemy will just attack a flag behind your lines (someone will manage to sneak through, and the rest will just spawn on him).

      So I'd definitely like to see a "push map" mode for BF2, rendering back-flag-capping useless!

      Comment

      • Sir. Shpox

        #4
        Re: Should DICE give us AAS game mode in a future patch?

        I'll put it simple this way: No point in having a feature for game modes if there is only one.

        Many would know, it'd be a great type of game mode.

        Eg. 1 team attacking a flag, and only that option, and 1 team defending, and only that. Meaning the defensive team would have a capable flag but a big benefit eg. A tank that the other team wouldn't have, you could provide so many variations of this, and it would be so damn fun only having 2 flags and 64 people playing.

        Comment

        • Las4gna

          #5
          Re: Should DICE give us AAS game mode in a future patch?

          I'd love to see such a game mode, sometimes, what you describe happens in Wake Island, and I love it

          Comment

          • Chris_Redfield
            Member
            • Oct 2006
            • 5986

            #6
            Re: Should DICE give us AAS game mode in a future patch?

            Theres one problem. Carpet bombing around the acction between 2 flags will totally devastate the gameplay.

            Comment

            • Lith1um

              #7
              Re: Should DICE give us AAS game mode in a future patch?

              AAS used to be a blast in Joint Operations.

              I would also like it if they added a capture the flag mode, but thats prob asking for too much.

              Comment

              • Sir. Shpox

                #8
                Re: Should DICE give us AAS game mode in a future patch?

                Originally posted by Chris_Redfield
                Theres one problem. Carpet bombing around the acction between 2 flags will totally devastate the gameplay.
                Infantry Based hopefully.

                Comment

                • baggygreen

                  #9
                  Re: Should DICE give us AAS game mode in a future patch?

                  I really am a big fan of this idea, i think a bit of a variation would be a nice thing :)

                  Comment

                  • shabbauk

                    #10
                    Re: Should DICE give us AAS game mode in a future patch?

                    i think they should, and tbh. they have punished themselves by only having one game type, and Chris_Redfield says about bombing and arty, they should add in tunneled areas or shelters for cover

                    lets hope they do something to expand it :)

                    Comment

                    • imported_GR|M|IN

                      #11
                      Re: Should DICE give us AAS game mode in a future patch?

                      No. Even though joint operations was a buggy game it did do AAS well. If Dice/EA adds AAS now we will start to get more and more complaints about what they didnt do.


                      Reasons.

                      Bases are to small, with both teams sending arty, 5 parachute bombs, 2 normal bombs, flashbangs, smoke granades, tanks, apc's and up to 64 people into 1-2 bases, you would not only spawn and die faster than CoD2 but I bet this is would cause so much lagg people with high end PC's would have to switch there settings to low.

                      Am I wrong?

                      Bases

                      Comment

                      • SL4Y3R

                        #12
                        Re: Should DICE give us AAS game mode in a future patch?

                        Yes, I think it would be great.However, they would need to modify maps so that there was no arty or other things(I forgot what they were...)

                        I think HowieMandels idea of having two number one flags would be good. Would make it less linear.

                        Comment

                        • Sir. Shpox

                          #13
                          Re: Should DICE give us AAS game mode in a future patch?

                          Originally posted by GR|M|IN
                          No. Even though joint operations was a buggy game it did do AAS well. If Dice/EA adds AAS now we will start to get more and more complaints about what they didnt do.


                          Reasons.

                          Bases are to small, with both teams sending arty, 5 parachute bombs, 2 normal bombs, flashbangs, smoke granades, tanks, apc's and up to 64 people into 1-2 bases, you would not only spawn and die faster than CoD2 but I bet this is would cause so much lagg people with high end PC's would have to switch there settings to low.

                          Am I wrong?

                          Bases
                          No, your correct, it's made by management. They can remove arty, it can be disabled, been done before. Flashbangs and smoke grenades I expect to be used, as they've been put in the game. There may be issues with spawn camping but there already is issues now. You'd die fast and you'd kill as fast too. I know for a fact, a local Karkand 24/7 had 32 map size and 64 slots. Rounds were fast and vicous, they changed to 64 player maps, rounds are slower, less fast passed. The rounds would end quick, this can be solved by doing what somelthing like Berlin 1942, 1 main base up, 1 down. Both uncappable, better team wins ect.. But your points are valid and for those reasons, I doubt Dice will implent the feature.

                          Comment

                          • Rayzn
                            Member
                            • Apr 2006
                            • 136

                            #14
                            Re: Should DICE give us AAS game mode in a future patch?

                            I was playing Project Reality with about 6 of my clan mates on Oasis. It is the only time I think we actually had a defense line going. It was a great battle. We were defending them as they were coming over the hill. No other match with the BF2 I have experienced that.

                            But I would love to see this in the game. I know I would love to try it out since it requires a lot of team work and I love using team work.

                            Comment

                            • Twisted-

                              #15
                              Re: Should DICE give us AAS game mode in a future patch?

                              I don't really think you can say it's not wanted, i mean look at the two most popular bf2 maps. Wake and Karkand, the reason they are so popular is they play like an AAS mode where it's flag to flag directly.

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