Adding AAS isn't all that hard, so I think we should all politely ask DICE to add it to the official game so we can have a little more selection in our game experience, or a variation of AAS.
Ok, here's the deal. As we all know, people on this forum are quite fond of voicing their concerns about the game, which is great. What I think lacks here is a true understanding of what Conquest Mode really is and what real disadvantages it provides for folks.
Alot of people play these games in hopes of re-creating an epic battle (or creating an epic battle). I think we can all agree that there's nothing more fun than mass attacking a single flag or trying to defend it.
The problem is, Conquest Mode isn't geared for that type of gameplay. It's a very balanced mode that allows for flag hopping and struggling for a single flag all at the same time ... based on what both teams want, but it also provides alot of disadvantages to the teamwork folk and those that want to use 'mass tactics' to win a battle.
In conquest mode you cannot:
a) Have a frontline.
b) Have prolonged firefights.
c) Set up a 'perimeter' to defend or use strategic locations as chokepoints.
d) Notice the beauty of BF2's maps
The above may happen, but the occurence is either luck or very, very rare.
To briefly explain point D. If you guys have ever taken the time to really look at the maps and all of the different features you would be amazed. If you do not spend all of your time trying to get the flag (and focus only on that) you would realize the beauty of BF2's maps with all of the rooftops, windows, doors, ledges, hills, corners, barrels, lamp posts, etc etc.
Here's a tip, trying getting on a map and picking a location to hold for the entire map. You won't have that much action (unless it's one of the first flags to the enemy main spawn), but there are so many details to pick and notice on.
AAS (Project Reality dubbed it Advance And Secure mode, I'm sure there's an official name for it somewhere) is a game mode that forces each team to take one flag at a time. In other words, all flags must be taken in order (no flag hopping).
AAS provides a few advantages that I think we should take note of. I'll list the advantages below.
As a final note, I honestly believe that AAS *should not* have artillery for obvious reasons. Maybe even cut down on the UAV.
Advantages:
1) It creates a frontline. The action becomes more intense and tactics can finally be used on a larger scale. You will finally see the epic battles you (and myself) have dreamed of. You will find yourself looking for a crack in the line and trying to exploit it as much as possible. Flag zones will become utter mayhem so moving in without a mass of troops is suicide.
2) SpecOps actually act like SpecOps. Special Forces aren't meant to secure large zones, rather to disrupt enemy movement behind the lines. A perfect example of this is blowing up a bridge that tanks use to get to the line or keeping the tanks busy in the back as they try to hunt you down. That shift of power will easily be felt if there is a frontline as mentioned above.
3) There will finally be a purpose for small servers to run large 64 player maps. If you need to take it flag by flag, the map seems alot larger than it is when you hop around from flag to flag. Also, smaller servers will now have action much like large servers because the battles are centralized.
4) Now you really need your team as support. You cannot single handedly do anything on the larger servers anymore.
5) And more... :P
Disadvantages:
1) Points will be a problem if not dealt with properly (perhaps by changing the mechanics of AAS slightly? Or maybe change how the map loadouts are). People will spam conjested zones with alot of fire (as they should), so the defensive will always have a huge advantage. Grenades, flashbangs and grenade launchers (dont forget claymores) will drive people nuts.
I cant really think of any other disadvantages other than people are going to use the new mass of players in one area to rack up kills, so something would need to be done (which is why I added the 'variation' to the poll).
Ok, here's the deal. As we all know, people on this forum are quite fond of voicing their concerns about the game, which is great. What I think lacks here is a true understanding of what Conquest Mode really is and what real disadvantages it provides for folks.
Alot of people play these games in hopes of re-creating an epic battle (or creating an epic battle). I think we can all agree that there's nothing more fun than mass attacking a single flag or trying to defend it.
The problem is, Conquest Mode isn't geared for that type of gameplay. It's a very balanced mode that allows for flag hopping and struggling for a single flag all at the same time ... based on what both teams want, but it also provides alot of disadvantages to the teamwork folk and those that want to use 'mass tactics' to win a battle.
In conquest mode you cannot:
a) Have a frontline.
b) Have prolonged firefights.
c) Set up a 'perimeter' to defend or use strategic locations as chokepoints.
d) Notice the beauty of BF2's maps
The above may happen, but the occurence is either luck or very, very rare.
To briefly explain point D. If you guys have ever taken the time to really look at the maps and all of the different features you would be amazed. If you do not spend all of your time trying to get the flag (and focus only on that) you would realize the beauty of BF2's maps with all of the rooftops, windows, doors, ledges, hills, corners, barrels, lamp posts, etc etc.
Here's a tip, trying getting on a map and picking a location to hold for the entire map. You won't have that much action (unless it's one of the first flags to the enemy main spawn), but there are so many details to pick and notice on.
AAS (Project Reality dubbed it Advance And Secure mode, I'm sure there's an official name for it somewhere) is a game mode that forces each team to take one flag at a time. In other words, all flags must be taken in order (no flag hopping).
AAS provides a few advantages that I think we should take note of. I'll list the advantages below.
As a final note, I honestly believe that AAS *should not* have artillery for obvious reasons. Maybe even cut down on the UAV.
Advantages:
1) It creates a frontline. The action becomes more intense and tactics can finally be used on a larger scale. You will finally see the epic battles you (and myself) have dreamed of. You will find yourself looking for a crack in the line and trying to exploit it as much as possible. Flag zones will become utter mayhem so moving in without a mass of troops is suicide.
2) SpecOps actually act like SpecOps. Special Forces aren't meant to secure large zones, rather to disrupt enemy movement behind the lines. A perfect example of this is blowing up a bridge that tanks use to get to the line or keeping the tanks busy in the back as they try to hunt you down. That shift of power will easily be felt if there is a frontline as mentioned above.
3) There will finally be a purpose for small servers to run large 64 player maps. If you need to take it flag by flag, the map seems alot larger than it is when you hop around from flag to flag. Also, smaller servers will now have action much like large servers because the battles are centralized.
4) Now you really need your team as support. You cannot single handedly do anything on the larger servers anymore.
5) And more... :P
Disadvantages:
1) Points will be a problem if not dealt with properly (perhaps by changing the mechanics of AAS slightly? Or maybe change how the map loadouts are). People will spam conjested zones with alot of fire (as they should), so the defensive will always have a huge advantage. Grenades, flashbangs and grenade launchers (dont forget claymores) will drive people nuts.
I cant really think of any other disadvantages other than people are going to use the new mass of players in one area to rack up kills, so something would need to be done (which is why I added the 'variation' to the poll).
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