Allow me to tell you. Some folks will disagree, but these facts remain.
Please print this out and circulate it around the office. Hopefully it's not too late to fix AF before you completely step in it. Again. The playerbase has a strong pulse - why can't you seem to tap into it?
(I boldfaced the beginning of each line to increase readibility. I couldn't put line breaks in between the numbers and I needed a way to break up text)
- 2 of the 3 maps are armor focused. Euro Forces was not supposed to be about armor - Armored Fury is supposed to be about armor. 99% of your playerbase was expecting a more balanced set of maps and gameplay. You completely missed the mark with their expectations. (Note: Some folks are happy/don't care about the disconnect, but most of us have bought the booster and played it less than 10 times because we're completely disappointed)
- You spent time making a new helicopter, but only included it in 1 of the 3 maps. Why bother? You wasted time and dev resources (and we paid money) for something that we can only use 33% of the time.
- You spent time making 2 new tanks, despite the fact that they sound exactly alike (they share the M1's sounds) and don't really have any noteworthy differences aside from the physical look. Tank combat was already one-dimensional with only negligible differences between the regular BF2 tanks. Why add more of the same without adding depth?
- Great Wall, the only map worth playing for real joint arms combat, is possibly the shallowest map in the game. Every firefight on the wall is the same. You have a shootout in one part of the wall, you've had a shootout on all parts. Theres no variety like the varying alleys of Mashtuur. Oh, and armor still rules the ground.
- Taraba Quarry was made in (I hope) 15 minutes. Flat, boring, completely linear. You managed to make a map that is as uninteresting as Zatar Wetlands but reduced the flow of the battle to a single path. You couldn't even add RIBs to the coastline?
- Great new guns! But we can't use them anywhere except on the new maps which, as mentioned, completely devalue small arms combat. We understand that there are memory implications with adding new unlocks, but you know what? We'd like you to figure it out. Everybody wants the EU guns to be available. You obviously didn't think your growth strategy through when you decided to start adding content. Now you're just p1ssing people off.
- Finally, in typical form, you've managed to completely marginalize almost half of the kits, depending on the map. There's really no relevant reason to play Medic, Support, or Assault on TQ or OSS. Great Wall is all about sniping and landmines, with some medic work thrown in. I love being forced to play a kit because the map requires it in order for me to be able to contribute. Every kit should be able to make a meaningful contribution on any map. This isn't news though, as anyone trying to play Support on Operation Clean Sweep can tell you.
Please print this out and circulate it around the office. Hopefully it's not too late to fix AF before you completely step in it. Again. The playerbase has a strong pulse - why can't you seem to tap into it?
(I boldfaced the beginning of each line to increase readibility. I couldn't put line breaks in between the numbers and I needed a way to break up text)
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