Indoor Spawning

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  • SERIALBUTCHER

    #1

    Indoor Spawning

    If EA/DICE didn't mean for you to get the back of your "wig split" by a 11-87, or the wall painted w/ your 4$$ by a M1A1 when you spawn, they would have made indoor spawning @ all cp's

    Or @ least ppl would have been able to spawn in "blind alleys" so they could look the "spawn raper" right in the eye

    LOL

    I think EA/DICE knew EXACTLY what they were doing when they designed the spawn points

    Setting the stage for rape

    "Play the game the way it was meant to be played"

    What do you think?
  • signa
    CS-Nation / TGN Staff
    • Dec 2004
    • 4191

    #2
    Re: Indoor Spawning

    what?
    "Crunch's First Officer"
    twitter: @signaprime

    Comment

    • Orphious2006

      #3
      Re: Indoor Spawning

      Huh????

      Comment

      • SERIALBUTCHER

        #4
        Re: Indoor Spawning

        Originally posted by orphious2006
        Huh????
        I was editing, read it again PLZ

        The question is:

        Do you think all this base camping, & spawn raping was really designed into the game, & that the game designers were fully aware of the type of game play it would create?

        Good question if you ask me

        peace

        Comment

        • WhardieJones

          #5
          Re: Indoor Spawning

          I thought EA thought that the average gamer would have enough intelligence to realize that there is more than 1 spawn point.

          Comment

          • vbl

            #6
            Re: Indoor Spawning

            Their spawning system is positively idiotic (and it's been around since BF1942).

            Considering their habit of making design decisions that need frequent and multiple patches/changes, I'd say that they didn't think through the spawn mechanic much at all.

            Comment

            • SERIALBUTCHER

              #7
              Re: Indoor Spawning

              Originally posted by ||bfa||variable
              Their spawning system is positively idiotic (and it's been around since BF1942).

              Considering their habit of making design decisions that need frequent and multiple patches/changes, I'd say that they didn't think through the spawn mechanic much at all.
              My "theory" is that they implemented spawning in a vulnurable positon to facilitate easy kills, catering to a perceived need for a high volume of kills for players of ALL SKILL LEVELS

              IMHO

              Comment

              • Ghilleman

                #8
                Re: Indoor Spawning

                Well, if you want indoor spawn points, try warlord on SF. And EA did know what they were doing. If there was only one exit, the camper would just hide around the corner, and still gun you down right away.

                Comment

                • WarGimp

                  #9
                  Re: Indoor Spawning

                  Originally posted by Ghilleman
                  Well, if you want indoor spawn points, try warlord on SF. And EA did know what they were doing. If there was only one exit, the camper would just hide around the corner, and still gun you down right away.
                  Naw... Clay spam. Much more effective.

                  Comment

                  • SERIALBUTCHER

                    #10
                    Re: Indoor Spawning

                    Originally posted by Wargimp
                    Naw... Clay spam. Much more effective.
                    Shhhhhhh!!!

                    The Palace is already a mad monkey house, don't give these guys any bright ideas LOL

                    How about if we could just "beam down" where ever we wanted?

                    peace:)

                    Comment

                    • Revoluti0n
                      Member
                      • Mar 2006
                      • 3032

                      #11
                      Re: Indoor Spawning

                      Originally posted by SERIALBUTCHER
                      If EA/DICE didn't mean for you to get the back of your "wig split" by a 11-87, or the wall painted w/ your 4$$ by a M1A1 when you spawn, they would have made indoor spawning @ all cp's

                      Or @ least ppl would have been able to spawn in "blind alleys" so they could look the "spawn raper" right in the eye

                      LOL

                      I think EA/DICE knew EXACTLY what they were doing when they designed the spawn points

                      Setting the stage for rape

                      "Play the game the way it was meant to be played"

                      What do you think?
                      I tend to agree. The spawn points should not have to be altered with invincibility just because some players have no ethics. That is what admins are for in the first place. If a server allows spawn attacking and camping, and you disagree then you need to find yourself another server. That is a lot easier than forcing a change onto the whole community because a few do not understand the larger picture. Good post dude!

                      Comment

                      • bitvomit

                        #12
                        Re: Indoor Spawning

                        The spawn system is definitly screwed up beyond belief. There's no BF2 player on the planet that has never spawned at a CP in the middle of arty strikes, bombs drops, richard simmons, etc. All of that homosexuality is bound to anger people. You can argue all day long that players ought to spawn at another base but what you fail to realize is that this negates the possibilty of base defense. How is a team supposed to defend a CP from an attack if they keep spawning on top of claymores, arty strikes etc? So we should all just spawn at another CP and let them take the base? that's bull. It's time that DICE did something to correct this problem.

                        Here's my suggestion:

                        I think spawn points ought to be dynamic, not hard coded. There's no logical reason why a player ought to spawn at the exact moment an APC round is pwnerizing that little piece of ground. The game should determine your spawnpoint by the distance from base attackers, how powerful those units are, and where you died last time. However, it would probably require enormous rewrites seeing how crappy the BF2 engine is. Bummer.

                        Comment

                        • vbl

                          #13
                          Re: Indoor Spawning

                          Originally posted by bitvomit
                          The spawn system is definitly screwed up beyond belief. There's no BF2 player on the planet that has never spawned at a CP in the middle of arty strikes, bombs drops, richard simmons, etc. All of that homosexuality is bound to anger people. It's time that DICE did something to correct this problem.

                          Here's my suggestion:

                          I think spawn points ought to be dynamic, not hard coded. There's no logical reason why a player ought to spawn at the exact moment an APC round is pwnerizing that little piece of ground. The game should determine your spawnpoint by the distance from base attackers, how powerful those units are, and where you died last time. However, it would probably require enormous rewrites seeing how crappy the BF2 engine is. Bummer.
                          I think it'd be easily fixed by altering the maps. Ever wonder why the City Entrance CP on Sharqi has three spawn points that you can choose from, but everywhere else only has one? Me too. They oughta give players 3-4 options at every CP. Then at least you get some say in where you show up.

                          Comment

                          • bitvomit

                            #14
                            Re: Indoor Spawning

                            Originally posted by ||bfa||variable
                            I think it'd be easily fixed by altering the maps. Ever wonder why the City Entrance CP on Sharqi has three spawn points that you can choose from, but everywhere else only has one? Me too. They oughta give players 3-4 options at every CP. Then at least you get some say in where you show up.
                            That's a good suggestion as well (i never even noticed that you could choose your spawn like that at the city entrance) but that won't stop an APC from spamming spawn spots that are now even easier to pinpoint on the map. It's a tricky issue to resolve.

                            Comment

                            • TGL|Badlizzard
                              TGL Anti-Cheat Director
                              • Jan 2005
                              • 1380

                              #15
                              Re: Indoor Spawning

                              I think it is also limited by map design. When I made my Bridge remake map, I spent quite some time thinking about spawn points and then through play testing and realizing how easy some were to camp, moved some of them. I find that just creating "many" spawns for a flag, limits the camping of flags.

                              Strike at Karkand has only 4 spawns at Hotel, but at least you have a close flag at the Square to alternate to, but flags like Suburbs, should have had a spawn put behind the building. IMHO.

                              But I think that just play testing and adding a few spawns goes a long way to improving play. A flag that should be more difficult to cap, should have more spawn points, a flag that you might want to get capped would have less spawns.

                              Comment

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