Changing weapons for vehicles?

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  • bep2448

    #1

    Changing weapons for vehicles?

    Is there a way to change the machine gun on top of a tank and replace it with anti air missiles? I've been doing alot of editing lately making vehicles more powerful for something fun to do. But right now I'm hoping there is a way to do what I want. Basically, replace the machine gun on top of a tank and put ground to air missiles on it. That would be sweat. If anyone knows how please let me know.

    Thanks in advance
  • Archer.

    #2
    Re: Changing weapons for vehicles?

    I know how to make the MG "FIRE" missiles, but not change the gun. That good enough?

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    • bep2448

      #3
      Re: Changing weapons for vehicles?

      yeah that example would be nice to know too. How would u go about doing that?

      Comment

      • Archer.

        #4
        Re: Changing weapons for vehicles?

        Go to objects_server.zip, weapons/stationary/uslmg_m249SAWstationary/then the tweak. file. Ctrl+F projectiles, and when you find one that says

        ObjectTemplate.projectileTemplate (something)
        ObjectTemplate.velocity 500
        ObjectTemplate.itemIndex 3
        ObjectTemplate.heatAddWhenFire 10
        ObjectTemplate.coolDownPerSec 5
        ObjectTemplate.overheatPenalty 0.01

        ObjectTemplate.create GenericProjectile (something)
        ObjectTemplate.modifiedByUser fli
        ObjectTemplate.createNotInGrid 1
        ObjectTemplate.createdInEditor 1
        rem ---BeginCompefaultCollisionComp ---
        ObjectTemplate.createComponent DefaultCollisionComp

        Now replace the (something) with the missile of your choice, game name. Example
        ObjectTemplate.projectileTemplate aa11_archer
        ObjectTemplate.velocity 500
        ObjectTemplate.itemIndex 3
        ObjectTemplate.heatAddWhenFire 10
        ObjectTemplate.coolDownPerSec 5
        ObjectTemplate.overheatPenalty 0.01

        ObjectTemplate.create GenericProjectile aa11_archer
        ObjectTemplate.modifiedByUser fli
        ObjectTemplate.createNotInGrid 1
        ObjectTemplate.createdInEditor 1
        rem ---BeginCompefaultCollisionComp ---
        ObjectTemplate.createComponent DefaultCollisionComp

        The s are colon ( : ) and D, the smiley thin screwed it up... :+D

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        • bep2448

          #5
          Re: Changing weapons for vehicles?

          Thanks a bunch. That's interesting enough alone, but I should be able to use that and put 2 and 2 together. I think that has helped me figure out how to do what I want to do. Gonna have some very interesting armor

          Tanks with anti air missiles on them. APC's with there missiles and tank shells.
          Also looking into changing each weapon inside the APC. Hoping to make each weapon different.

          Gonna need these weapons to take out the choppers and jets that me and my friend have came up with

          Now all I gotta do is learn how to make maps and create a mod :)

          Thanks a bunch. That's interesting enough alone, but I should be able to use that and put 2 and 2 together. I think that has helped me figure out how to do what I want to do. Gonna have some very interesting armor

          Tanks with anti air missiles on them. APC's with there missiles and tank shells.
          Also looking into changing each weapon inside the APC. Hoping to make each weapon different.

          Gonna need these weapons to take out the choppers and jets that me and my friend have came up with

          Now all I gotta do is learn how to make maps and create a mod :)

          Comment

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