DX10 games were actually DX9 games

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  • looqas

    #1

    DX10 games were actually DX9 games

    Were very confident in our architecture. Most of the DX10 games weve seen so far have been rather straightforward ports of DX9 code and that process is fraught with difficulties. If the code was originally written with DX9 in mind then it often doesnt translate well to DX10 and for that reason quite a few games seem to have lackluster performance. Were gradually seeing a trend to true DX10 coding and when that happens it brings huge benefits. The Acid test seems to be simple. If, at the same settings, the DX10 game runs slower then in most cases you should stick with the DX9 version. But if, at those same settings, the DX10 version is fastest then youre probably looking at a great and new piece of coding. As we go forward, we certainly expect more and more games to have a native DX10 code-path and thats great news for us. It gives gamers a much better experience and really lets DX10 hardware like the RV670 shine! Thats when youll see why our DX10 hardware was the right choice!

    Hmm. I want to believe this. Anyway full story here: http://www.driverheaven.net/dhinterv...yrne/index.htm
  • THEONEANDONLY

    #2
    DX10 is still a bit new let it settle in :)
    Ull see the difference

    Comment

    • Vreki
      Senior Member
      • Oct 2007
      • 4226

      #3
      But wouldn't "True DX 10 coding" mean no DX 9 support?
      So the only market for those games will be Vista user with 8xxx series GFX or better.

      That seems like a poor choice since XP still outnumbers Vista 20 to 1, and who knows how many of those Vista users has a GFX card with DX 10 support?

      Comment

      • RDST

        #4
        True DX10 game will most likely never come. The problem is it cuts off such a large portion of potential sales. It just can't be done. At the moment though developers are not up to the level of making the DX10 version drastically better then the DX9 version. Hopefully games like Crysis will break the norm.

        Comment

        • BoloMarkXXX

          #5
          MS also announced DX 10.1 and that current DX 10 cards wont support all the new features

          Comment

          • mybulleturface

            #6
            Originally posted by RDST
            True DX10 game will most likely never come. The problem is it cuts off such a large portion of potential sales. It just can't be done. At the moment though developers are not up to the level of making the DX10 version drastically better then the DX9 version. Hopefully games like Crysis will break the norm.
            half way done dl crysis ill tell u how it is

            Comment

            • RDST

              #7
              Originally posted by BoloMarkXXX
              MS also announced DX 10.1 and that current DX 10 cards wont support all the new features
              This could be a major problem when it comes to picking cards. Will further updates of DX10 require us to but new cards? Hope not or it is a massive mistake on Microsoft's part. Not to mention what does 10.1 do differently?

              Comment

              • Vreki
                Senior Member
                • Oct 2007
                • 4226

                #8
                Originally posted by RDST
                This could be a major problem when it comes to picking cards. Will further updates of DX10 require us to but new cards? Hope not or it is a massive mistake on Microsoft's part. Not to mention what does 10.1 do differently?
                I found this on wiki:

                DirectX 10.1
                DirectX 10.1 is an incremental update to DirectX 10.0 which will be shipped with, and require, Windows Vista Service Pack 1 in January 2008.[2] DirectX 10.1 will be backwards compatible with DirectX 10.0 hardware, but the new features will not be available until 10.1 compliant hardware is released. The release mainly sets a few more image quality standards for graphics vendors, while giving developers more control over image quality.[3] Features scheduled for DirectX 10.1 include:

                Mandatory 32-bit floating point filtering
                Mandatory 4x anti-aliasing
                Shader model 4.1

                Comment

                • RDST

                  #9
                  LOL OWNED :)

                  Comment

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