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DX10.1 makes current DX10 HW obsolote.

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  • DX10.1 makes current DX10 HW obsolote.

    Vole shoots foot with 10.1 upgrade

    DX10 hardware is already obsolete


    By Wily Ferret:
    REPRESENTATIVES from the almighty Vole have been speaking at Siggraph over the last few days, and what they've said hasn't exactly lowered the blood pressure of many attendees.
    Microserfs were there to espouse the greatness of DirectX 10.1, the next revision to the DX graphics spec, which is due to arrive with Windows Vista SP1.

    Here's the thing. DX10 hardware - such as the GeForce 8800 or the Radeon 2900 - won't work with the new 10.1 features. The 0.1 revision requires completely new hardware for support, thus royally cheesing off many gamers who paid top whack for their new hardware over the last few months on the basis of future game compatibility.

    But these gamers shouldn't fret too much - 10.1 adds virtually nothing that they will care about and, more to the point, adds almost nothing that developers are likely to care about. The spec revision basically makes a number of things that are optional in DX10 compulsory under the new standard - such as 32-bit floating point filtering, as opposed to the 16-bit current. 4xAA is a compulsory standard to support in 10.1, whereas graphics vendors can pick and choose their anti-aliasing support currently.

    We suspect that the spec is likely to be ill-received. Not only does it require brand new hardware, immediately creating a miniscule sub-set of DX10 owners, but it also requires Vista SP1, and also requires developer implementation.

    With developers struggling to justify including DX10 features in their games (see the recent comments by John Carmack and Mark Rein), they're going to be about as likely to further limit their product's market as they are to start developing NES games again. This is especially true given the incredibly limited benefits 10.1 is bringing to the party.

    Simply put - if you're a developer, why bother with 10.1? Answers on a postcard, please. ยต

    source:http://theinquirer.net/default.aspx?article=41577


    It seems that this is just the thing to come, but makes you wonder if someone is really serious about this. :shakehead:

  • #2
    Whats "funny" about this is people's inability to see that the computer world has been doing the same exact thing for almost 30 years now. Every major advance in computer technology requires a re-invent of the wheel. That being said every new major advance also requires that new hardware be purchased and old hardware deemed "obsolete". Anyone who doesn't understand and accept that concept is in a for a shock every 6 months or so.

    Half of my entertainment on this board (in a S&M kind of way) is hearing people argue about which is better - Nvidia or ATI, Intel or AMD, ASUS or MSI... every one of them has thier good points and bad... but every single one of them will be replaced by a newer/badder/better product at some point... and its usually by the competition. That is the very NATURE of competition. Elsewise we would all still be driving around in Model T fords and using 8088 processors.

    Change is good - but the byproduct is that "old" is left in the backup computer/obsolete technology/salvation army pile.

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    • #3
      yeah but this essentially doesn't mean anything does it? just means you won't get the as-of-yet unused 10.1 effects in games that choose to use these 10.1 effects in the future. its not like people won't be able to play crysis in dx10 come november.

      bleh

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      • #4
        Sorry, the inq is the biggest source of bullshit on the planet, and should never be believed.

        10.1 has been known about since dx10 info was released, and has been floating around for a few years now. Besides, there are barely any games for dx10, so why would a dev even bother with 10.1?

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