What exactly does "Mipmap detail level" do? Does it affect the anisotropic filtering quality, and should there be any FPS loss when on high quality?
Catalyst help - mipmaps
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Re: Catalyst help - mipmaps
Directly from the CCC help files,
Mipmapping is a texturing technique that preserves the detail on a 3D object’s surface as it moves into the background. A series of high- and low-resolution texture maps are stored in memory and selectively used to create the object’s surface, depending on what level of detail is needed.
Mipmap detail level can be set to favor either an increase in system processing performance or improved image quality:
Setting for performance is best used when the 3D image is animated and smoothness of motion is the most important consideration.
Setting for quality is best used when high surface detail is required, especially if the animated object rotates or moves into the background.
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Re: Catalyst help - mipmaps
I have 8x AF enabled, does it still make a difference in performance or quality? Cause I've seen old articles say AF is super intensive, yet I notice no performance difference between off, 8x, and 16x AF.
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