Seems as tho if you upgrade to Vista and you own a Creative card you need to read this..
:cry: :cry:
Summary:
In this article, we would like to address questions and concerns raised by customers regarding compatibility of Creative audio products with Windows Vista.
In general, issues relating to Creative audio products may be divided into one of four categories:
1.The Windows Vista audio engine runs faster than the Windows XP audio engine did, and Vista has tighter requirements on audio buffer position accuracy than XP did. This exposed low level driver bugs that we had not been seen before.
Issues that may be encountered:
Audio dropouts, distortions that only happen once in a while, constant distortions, or audio/video synchronization drift that only happens after several hours of watching movies.
Status:
We are working daily to address issues in this category, and we have recently published “beta” drivers for Vista for some of our products that address these. Please don’t hesitate to contact us if you find our latest beta drivers continue to exhibit symptoms such as those described
2.The Vista audio architecture changes the way per-stream audio processing works, which required us to write new software to support this
Issues that may be encountered:
CMSS no longer works on audio streams from the OS.
Status:
Features based on Windows XP architecture must be rewritten to conform to the new Vista architecture, and we have a team of software engineers, project managers and testers dedicated to this task in order to provide our customers the same seamless audio experience under Windows Vista that they enjoyed under Windows XP.
3.The Vista audio architecture disables DirectSound 3D hardware acceleration; resulting in legacy DirectSound based EAX game titles not working as they did in XP.
Issues that may be encountered:
Could range from loss of EAX functionality in EAX enabled games to a complete game incompatibility, depending on how the game title was authored. This would only happen with games that render 3D audio using DirectSound, it should not affect games that render 3D audio using OpenAL.
In this article, we would like to address questions and concerns raised by customers regarding compatibility of Creative audio products with Windows Vista.
In general, issues relating to Creative audio products may be divided into one of four categories:
1.The Windows Vista audio engine runs faster than the Windows XP audio engine did, and Vista has tighter requirements on audio buffer position accuracy than XP did. This exposed low level driver bugs that we had not been seen before.
Issues that may be encountered:
Audio dropouts, distortions that only happen once in a while, constant distortions, or audio/video synchronization drift that only happens after several hours of watching movies.
Status:
We are working daily to address issues in this category, and we have recently published “beta” drivers for Vista for some of our products that address these. Please don’t hesitate to contact us if you find our latest beta drivers continue to exhibit symptoms such as those described
2.The Vista audio architecture changes the way per-stream audio processing works, which required us to write new software to support this
Issues that may be encountered:
CMSS no longer works on audio streams from the OS.
Status:
Features based on Windows XP architecture must be rewritten to conform to the new Vista architecture, and we have a team of software engineers, project managers and testers dedicated to this task in order to provide our customers the same seamless audio experience under Windows Vista that they enjoyed under Windows XP.
3.The Vista audio architecture disables DirectSound 3D hardware acceleration; resulting in legacy DirectSound based EAX game titles not working as they did in XP.
Issues that may be encountered:
Could range from loss of EAX functionality in EAX enabled games to a complete game incompatibility, depending on how the game title was authored. This would only happen with games that render 3D audio using DirectSound, it should not affect games that render 3D audio using OpenAL.
:cry: :cry:
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