Team Fortress 2 Update Released

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  • ValveBot
    Automated News Bot
    • Jan 2020
    • 77

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
    • Added 'No Grenades' style for the General's Greatcoat
    • Fixed regression in the Sandwich Diner war paint
    • Fixed an exploit where the Dragon's Fury could crash the server
    • Updated the in-game item importer to support the Medic's backpack bodygroup
    • Updated the style names for The Damage Dealer
    • Updated the Flor de Muerto Unusual effect to fix to fix clutter issues
    • Updated the Electric Impulse Unusual effect to fix visibility issues
    • Updated the Hat of Undeniable Wealth and Respect to fix missing BLU skin and low-res materials
    • Updated koth_sawmill_event
      • Added new portals that spawn for the team that loses the point in their own respawn room in an attempt to help them (suggestion by Dewill)
      • Fixed RED teleport spawn being unusable by clients
      • Fixed random particles not working on cap
      • Fixed eyes under point not moving around
      • Fixed clipping on roof near RED spawn
      • Fixed damage numbers for kill zone in underworld
      • Changed some overlays
      • Minor Luxel optimization
    • Updated koth_trainsawlaser
      • Improved overall map performance
      • Slightly lowered respawn times
      • Added missing nobuilds to rooftops (thanks Mr. Happy Face!)
      • Added nobuilds under stairs on each side of the map
      • Updated some particle effects
      • Marked some less important particles as weather effects, which allows them to be turned off for improved performance
      • Fixed being able to shoot through balcony railings (thanks Casapillar!)
      • Fixed stuck-in-floor bug on train that falls just outside of spawn
      • Fixed floating light outside of map (thanks orizyre!)
      • Fixed vphysics spam in console
    • Updated Updated zi_atoll, zi_blazehattan, zi_devastation_final1, zi_murky, zi_sanitarium, and zi_woods
      • Fixed Zombie ability icons sometimes turning into a white line between level changes
      • Fixed "Heal" ability icon creating a gray line on the screen
    • Updated zi_murky (additional changes)
      • Removed nobuilds from rooftops
      • Fixed missing human spawn triggers
    • Updated zi_blazehattan, zi_devastation_final1, zi_sanitarium, and zi_woods (additional changes)
      • More clipping and trigger fixes


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