Tired of the same old maps?
21CW + LT D.A.L.E. bring custom battlefields to BF6
If you’re already bored of running the same public server rotations, this one’s for you.
21st Century Warfare (21CW) is partnering with Battlefield map creator LT D.A.L.E. to build custom Battlefield 6 Portal maps specifically for our Operation REBIRTH campaigns — and they’re already doing things public servers can’t.
These aren’t just “slightly tweaked” layouts. They’re full-scale battlefields designed from the ground up for organized, 32v32 tournament play.
WHAT MAKES THESE MAPS DIFFERENT?
We started with one question:
“What would Battlefield look like if it was built for a 12-hour war day instead of a 20-minute pub round?”
That’s what LT D.A.L.E. is building:
TEAM SWITCH: BUILT FOR TOURNAMENTS, NOT CHAOS
One of the first big milestones from our map team is working team-switch logic tailored to event play.
That means:
SUPER LARGE-SCALE BATTLES, BY DESIGN
Public servers give you a taste of large-scale combat. 21CW’s goal is to serve the full meal:
WHAT THIS MEANS FOR PLAYERS ON TGN
If you’re a TGN regular who wants more than quickmatch:
HOW TO GET INVOLVED
If this sounds like your kind of Battlefield:
https://discord.gg/ps4umSRxUx
See you on the new battlefields.
21CW + LT D.A.L.E. bring custom battlefields to BF6
If you’re already bored of running the same public server rotations, this one’s for you.
21st Century Warfare (21CW) is partnering with Battlefield map creator LT D.A.L.E. to build custom Battlefield 6 Portal maps specifically for our Operation REBIRTH campaigns — and they’re already doing things public servers can’t.
These aren’t just “slightly tweaked” layouts. They’re full-scale battlefields designed from the ground up for organized, 32v32 tournament play.
WHAT MAKES THESE MAPS DIFFERENT?
We started with one question:
“What would Battlefield look like if it was built for a 12-hour war day instead of a 20-minute pub round?”
That’s what LT D.A.L.E. is building:
- Huge, open battle spaces tuned for large-scale combined arms
- Air- and armor-heavy layouts with room for real maneuver warfare
- Infantry corridors that matter for logistics, flanks, and last-stand defenses
- Tournament-friendly rules and logic baked in from the start
TEAM SWITCH: BUILT FOR TOURNAMENTS, NOT CHAOS
One of the first big milestones from our map team is working team-switch logic tailored to event play.
That means:
- Stable sides for your division and company
- Controlled, rules-based switching when it’s needed
- No more “whoops, half the team swapped and the round died” moments
SUPER LARGE-SCALE BATTLES, BY DESIGN
Public servers give you a taste of large-scale combat. 21CW’s goal is to serve the full meal:
- Persistent front lines on a strategic campaign map
- Air, armor, and infantry roles that actually depend on each other
- Operations that run for a 12-hour window on Saturdays, not just a one-and-done match
WHAT THIS MEANS FOR PLAYERS ON TGN
If you’re a TGN regular who wants more than quickmatch:
- You’ll be fighting on maps you won’t see on normal servers
- You’ll be part of the feedback loop as LT D.A.L.E. iterates and refines layouts
- Your division’s performance in operations will shape which maps are played, how they evolve, and which sectors are fought over next
HOW TO GET INVOLVED
If this sounds like your kind of Battlefield:
- Learn more about 21CW and Operation REBIRTH, and create your player profile:
https://21stcenturywarfare.com/21CW/
https://discord.gg/ps4umSRxUx
- Keep an eye on Tournament News here on TGN for:
- New map reveals and updates
- Test nights and feedback sessions
- Campaign announcements and operation schedules
See you on the new battlefields.