Tired of the same old maps? 21CW + LT D.A.L.E. bring custom battlefields to BF6

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  • Crrrazzzy
    Member
    • Sep 2013
    • 14

    #1

    Tired of the same old maps? 21CW + LT D.A.L.E. bring custom battlefields to BF6

    Tired of the same old maps?
    21CW + LT D.A.L.E. bring custom battlefields to BF6

    If you’re already bored of running the same public server rotations, this one’s for you.

    21st Century Warfare (21CW) is partnering with Battlefield map creator LT D.A.L.E. to build custom Battlefield 6 Portal maps specifically for our Operation REBIRTH campaigns — and they’re already doing things public servers can’t.

    These aren’t just “slightly tweaked” layouts. They’re full-scale battlefields designed from the ground up for organized, 32v32 tournament play.

    WHAT MAKES THESE MAPS DIFFERENT?

    We started with one question:

    “What would Battlefield look like if it was built for a 12-hour war day instead of a 20-minute pub round?”

    That’s what LT D.A.L.E. is building:
    • Huge, open battle spaces tuned for large-scale combined arms
    • Air- and armor-heavy layouts with room for real maneuver warfare
    • Infantry corridors that matter for logistics, flanks, and last-stand defenses
    • Tournament-friendly rules and logic baked in from the start
    These maps are being built around how 21CW actually runs its campaigns, not around random matchmaking.

    TEAM SWITCH: BUILT FOR TOURNAMENTS, NOT CHAOS

    One of the first big milestones from our map team is working team-switch logic tailored to event play.

    That means:
    • Stable sides for your division and company
    • Controlled, rules-based switching when it’s needed
    • No more “whoops, half the team swapped and the round died” moments
    We’ll be showcasing this in an upcoming video so you can see the system in action instead of just reading about it.

    SUPER LARGE-SCALE BATTLES, BY DESIGN

    Public servers give you a taste of large-scale combat. 21CW’s goal is to serve the full meal:
    • Persistent front lines on a strategic campaign map
    • Air, armor, and infantry roles that actually depend on each other
    • Operations that run for a 12-hour window on Saturdays, not just a one-and-done match
    Put those pieces on top of LT D.A.L.E.’s custom layouts, and you get something Battlefield hasn’t really had in years: planned, structured chaos.

    WHAT THIS MEANS FOR PLAYERS ON TGN

    If you’re a TGN regular who wants more than quickmatch:
    • You’ll be fighting on maps you won’t see on normal servers
    • You’ll be part of the feedback loop as LT D.A.L.E. iterates and refines layouts
    • Your division’s performance in operations will shape which maps are played, how they evolve, and which sectors are fought over next
    In other words, the community isn’t just playing the maps — it’s helping design the war.

    HOW TO GET INVOLVED

    If this sounds like your kind of Battlefield:Join our Discord for signups, questions, and map testing opportunities:
    https://discord.gg/ps4umSRxUx
    • Keep an eye on Tournament News here on TGN for:
      • New map reveals and updates
      • Test nights and feedback sessions
      • Campaign announcements and operation schedules
    We’ve done the “same three maps on repeat” era. Time for something built for us.

    See you on the new battlefields.
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