First-Person Overload: The Oversaturation of the FPS Market

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    First-Person Overload: The Oversaturation of the FPS Market

    In the latest entry in our editorial series From the Editors' Desks, ThQp talks about the oversaturation of the FPS market. Check it out:
    Those of you who have been around for a few years should remember a little N64 game called Goldeneye. Based off its movie counter-part, Goldeneye aimed to deliver a James Bond experience unlike any other. While it may not have delivered in that aspect, it did achieve great heights in the world of the First-Person shooter. Now here we are, over ten years later, with tons of developers still trying to top it (and even one trying to fully emulate it).


    Don't get me wrong, I love a good shooter, but I've played so many over the past few years that I now must to turn to WoW to find any fun. In the years after Goldeneye, we saw the likes of the Unreal and Quake series become must-have titles. Eventually these games grew old after a handful of expansions, but they are still classics of the genre. Click here to read more...

    Be sure to leave your thoughts and comments either in the blog post or in this thread.
Working...