Those kind folks over at Half-Life2.net have jumped all over a chance to interview Nicholas, one of the Portal: Prelude developers.
Any and all Portal fans should hit up the rest of the interview.
You have tried to make it very clear on the website that this isn't just a map pack, tell us more about what Prelude really is.It should also be noted that the team is working hard to get the mod out as soon as possible. Right now, they're targeting an early October release, possibly pushing for an October 10 release date to coincide with the one year anniversary of the Orange Box.
Nicholas: Portal: Prelude is a copy of Portal. Nothing else. Nothing really changes, the environment is the same, the ambience too, and the goal is similar. We're not pretending to "revolutionize" the genre. We're only making a map pack with a whole storyline, with something more challenging than Portal (but not too challenging either) and with a bit more gameplay. We don't really know how much gameplay hours it takes to finish the game, because we know it perfectly now, but one of the hardcore testers finished it in three to four hours when he was finishing the original Portal in an hour or two.
Any and all Portal fans should hit up the rest of the interview.