Shacknews stole Left 4 Dead's leading man, Chet Faliszek, away from the events of PAX to ask him a few questions. The crew mainly talked about the key differences between the Xbox 360 and the PC versions of the Infected-survival horror title.
"I know someone on Shack or Left4Dead411, someone was like, 'Oh you can see they slowed it down on the 360.' Did it seem slower to you? Yeah. We didn't slow it down at all for the 360. Our tech guys, our really smart guys, did a ton of work so that the 360 users see the same things the PC users do.Other highlights of the interview include:
Everything's the same. When we do split-screen, we do a couple little things just graphically there to smooth things out, but it's still the same speed, same match, same number of zombies. So as we were working on it, guys were like, 'We have this big hammer, we can make less zombies.' And we're always like, 'No, we can not use that hammer. We must fix it in other ways.'
There is a little bit of auto-aim that happens. You can either do an auto-aim by helping you to track a target, or by helping you to shoot what you think you're aiming at. We wanted you to shoot what you think you're aiming at. A lot of times your friends are there, you have friendly fire on but you just want to shoot.
- No flamethrower (despite earlier rumors)
- Hour and a half to two hours per scenario on the average
- The delay came about after talking to EA, and EA offering up an "optimal time" for release
- Community made maps will probably be added to L4D (ala: TF2)
- To Chet, co-op is "laughing and having a good time, punctuated with profanity."
- Expect not to see any footage from the Infected side until at least October