Shacknews had a chance to go one on one with Goldrush the other day, thanks again to a little party being thrown in San Francisco. Here is where they bare their souls about the greatness that is the new, upcoming content.
All of this is far easier to understand with a quick glance at the simple HUD, which represents the cart's progress with a simple icon that slowly moves forward on a bar. The number of players currently moving the cart is also displayed, in addition to major checkpoints.[...]It already sounds rather intense. They go on to talk about the new medic unlocks.
The mine cart itself presents some strategic questions. The round begins with the cart on the defensive side of the starting gates, so the attackers must fight through hell to even get the wheels rolling. On the plus side, the bulbous bomb works as a convenient source of cover. Smart players will put such an advantage to use, sniping from behind the moving object, continuously positioning it between them and the enemy.
The Blutsauger--"The Vampire" in German--looks more like a blaster than a needle gun. It will suck away your enemy's health and add it to yours at the rate of three health per hit, a nasty self-healing weapon. But again, while it sounds superior to the Syringe Gun on paper, it lacks the ability to score critical hits, making it more of a defensive tool than anything else.[...]You can find more information in the full article.
A loadout menu allows for between-spawn changing of each weapon. From the looks of things, Valve is planning to eventually add even more than the three extra weapons per class, as the loadout lists under each currently-equipped item: "(1 other in inventory)." Changing the primary Syringe Gun, for instance, brings you to an individual Primary Weapon loadout screen, with only one other option--The Blutsauger--currently available.