Big Garry's Mod Update

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  • CSN NewsBot

    #1

    Big Garry's Mod Update

    A big ol' update was just released tonight for Garry's Mod. The update does the usual thing in providing a number of additions and fixes to the title.
    • Fingerposer now works with TF2 models

    • Improved fingerposer UI accuracy

    • Added GUI Skin chooser

    • Added content mount chooser

    • Added code to fix TF2 turrets spawning with unusable physics object

    • Restricted content mounted by default
    [break="a slew of additional changes"]
    • Various player model fixes (Thanks to Nickolas George)

    • Removed unused, exploitable commands (spectate etc)

    • NPC Turrets now spawn facing away from you

    • Separated lamps and lights from undo and limits

    • Added Shield icon to Admin Only entities

    • Added 'description' popups to context menu fields

    • Fixed maxplayers not changing when starting a listen server after playing single player

    • Fixed Barnacle crash

    • Fixed Metropolice crash

    • Fixed rare startup crash due to localization

    • Fixed player spawned vehicle count being wrong

    • Fixed some attributes not changing when clicking a light

    • Fixed numberwang not working if textarea had key focus

    • Fixed Lua error when putting an invalid number into numberwang

    • Fixed crash when physgunning weapons into players

    • Added lua_reloadents (for lua coders, to reload all Lua entities)

    • Added some missing TF2 map icons (Thanks Namelezz)
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