UT3 on PS3 Patched; New Unreal Engine 3 Trailer

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  • CSN NewsBot

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    UT3 on PS3 Patched; New Unreal Engine 3 Trailer

    Breathe easy weary PS3 owners of Unreal Tournament 3, a new patch was just released that fixes up a few things (at least in Europe). The full list of changes for both the Euro and US versions can be seen after the jump.



    Additionally, Shacknews has a high-definition Unreal Engine 3 trailer that shows off a number of new additions made to the game engine. Some highlights include massive crowds, realistic water and material effects, and locational damage on the environment and objects. They have a low-res version for non-members and a high-def version for those who are registered at the site (it's free). The good footage doesn't really start until a few minutes in.[break="list of PS3 UT3 changes"]
      US ONLY

    • Made compatible with Euro version (both are patched to the same level)

    • Fixed reversed ping sorting in server browser

    • Fixed some rare crashes (shutting down, saving with low HD space, AI, etc)

    • Fixed a client crash while connecting to server while server it switching maps

    • Minor rewordings of various messages

    • Fixed mutator mods to not be always loaded, only load mutators when needed

    • Added mod import verification for inter-mod package name conflicts

    • Fixed weapon/effect sorting in DM-Gateway snow

    • Fixed extraneous "Player" entries in campaign scoreboard

    • Fixed some getting stuck and outside the world bugs

    • No longer display "Player is on red/blue" messages in campaign

    • Fixed a Torlan bot pathing bug

    • Fix for too many custom characters causing texture corruption

    • Keyboard jump now does Smart Jump

    • Fix for tilt controlling player sometimes

    • Removed Warfare Score Limit of 0 in UI

    • Disabled 3d sound positioning on mission briefing sounds

    • Fixed exploits with ViewNextPlayer in rare cases

    • Fixed some HUD positioning bugs

    • Fixed a Darkwalker AI bug

    • Fixed some teleporter timing bugs

    • Fixed low-bandwidth, large player count connectivity



      EURO AND US

    • Mods now on root of memory device, can download easier from PS3 web browser

    • Fixed VOIP quality issues

    • Fixed some headset connection issues

    • Added support for full character mods (heads/premade whole characters)

    • No longer need to reboot after importing a character mod to see it in menus

    • DLC no longer acts like a user mod (being listed in MyContent and causing disable mod crash dialog)

    • Fix for bootup and import slowdown with many mods installed

    • Add a VOIP icon when VOIP is active (button held down)

    • Fixes for corrupted the auto-mod-download cache

    • Fix for flickering auto-download text

    • Fix for getting stuck in multiplayer menu if you get in before gamespy connects

    • Fixed a mod problem with switching between mod and shipping maps with clients teleporting randomly

    • Fixed a mod problem with multiple gametype mods installed, only first one imported would work

    • Fixed Leviathan deploy icon

    • Bots now respect players feigning death (depending on bot skill level)

    • Bots now respect sandstorm "blindness"

    • Fix for bots picking linkgun mode
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