Bioshock Updated

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • CSN NewsBot

    #1

    Bioshock Updated

    A rather hefty update was released last night for Bioshock. This updated introduces some new gameplay elements, as well as fixes a number of bugs.
    • Added compatibility with Matrox TripleHead2Go - Allows Bioshock users to play in Surround Gaming Mode across 3 screens simultaneously

    • Added the following plasmids and gene tonics: Sonic Boom, Sonic Boom 2, Eve Saver, Machine Buster, Machine Buster 2, Vending Expert, Vending Expert 2

    • Added an Option to disable the Vita-Chambers for added difficulty

    • Added support for a walk toggle keybinding

    • Added Horizontal FOV Lock option

    • Atlas VO volume increased for German releases

    • Re-added the Human Inferno tonic which was missing from the retail release
    [break="many more changes"]
    • Fixed mouse acceleration issues that occurred on some mouse hardware

    • Fixed issue of subtitles not clearing correctly on occasion

    • Fix for a potential situation in Fort Frolic where taking a picture of Cobb is impossible if his body gets stuck behind a fallen pillar

    • Fixed subtitle timings to more accurately match the on screen audio

    • Fixed issue causing stuttering audio when using Windows Vista

    • Improved issue with characters squirming and wiggling after death

    • Fixed blood decals and other projectors not showing up on ATI hardware

    • The "Use Creative EAX Audio" option is now greyed out when EAX-capable hardware is not present

    • Fixed audio issues that happened when the user chooses a Speaker Setting in Windows that is not supported by their sound card

    • Fixed reserved keys not functioning properly when keys are unbound

    • Fixed multiple cases of keys not allowing a rebind. This makes it easier for left-handed users and users with foreign keyboards to create a comfortable keyboard setup

    • Removed erroneous "Reload" binding in a no-weapons context

    • Fixed incorrect Training Message concerning bots who are friendly to enemy AIs

    • Fixed incorrect Training Message when shooting a character that is feigning death

    • Fixed refresh rate being locked at 60hz in DX10 mode
Working...