CSProMod At the end of the Month

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  • MechanimaL
    Guest replied
    but could and did they really fix the netcode? something valve didn't make in 2 years...

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  • Diamond Dust
    Guest replied
    I've gotten used to source as almost a different game then 1.6, this mod should be cool. I just want all the maps from 1.6 to be in source, it seems like all that anyone plays is office and dust2.

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  • DevgruSeal H.E
    Guest replied
    That, and better netcode, no barrels to push against you, and firing patterns that are consistent.

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  • omgomgz
    Guest replied
    When Rizzuh used to sit on news, it just wasn't the same anymore.



    I might try this mod out. I think competitive CS is much easier without all the detail that Source has; less distractions make it easier.

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  • Zom-B
    Guest replied
    Sounds good to me. Looking forward to it!

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  • Zips
    Guest replied
    DevgruSeal H.E wrote..

    Hehe, I remember pasting the topic in #csnation like 30 seconds after they changed the topic in #cspromod :P
    Yeah, not sure why I sat on the news. Probably since there was all that TF2 stuff, this have been drowned out.

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  • DevgruSeal H.E
    Guest replied
    Hehe, I remember pasting the topic in #csnation like 30 seconds after they changed the topic in #cspromod :P

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  • CSN NewsBot
    Guest started a topic CSProMod At the end of the Month

    CSProMod At the end of the Month

    Fans awaiting the release of the CS1.6 conversion to the Source engine, CSPromod, won't have much longer to wait.
    We're able to officially confirm that we'll be releasing the first open version of CSPromod at the end of the month, as promised in a number of interviews and press releases. We don't have an exact date set as of yet, but we can definitively say that the waiting will soon be over. You'll be able to get your hands on CSP sometime within the next few weeks.
    September and October is shaping up nicely for new releases. Now all we'll need is the release of Black Mesa Source.
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