CS Promod Maps To Be Released

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  • DevgruSeal H.E
    Guest replied
    cl_phys_props_max then.

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  • Pharlap
    Guest replied
    DevgruSeal H.E wrote..

    cl_phys_props_enable 0 ftw.
    no "ftw"

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  • Cynan
    Guest replied
    This is just what the game needs, done by talented players for players. Once the port is done (and thus getting rid of Valves interference), it can be opened up for new maps and thus new strategies... well done to the team.

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  • Hutz
    Guest replied
    Even if you know all the strategies... which ones are you going to use and perfect?



    I recently downloaded de_inferno_pro (that's not the CSP version), and (for the most part) its quality was perfect for a CS:S map - not too blocky, but not overdone. All the correct tools were used in the correct places.



    The area with the painted red brick looked bad though, plus a few of the boxes were poorly textured, and one or two spots had bad texture seams. Overall, it was definitely Source-ified (lots of extra details where they increased immersion and didn't hinder), and it ran far better than Turtle Rock's version! If the CSP maps are behind inferno_pro's quality, I don't think CSP will unite Source and 1.6 players - it'll just get 1.6 players to play a reskinned version of 1.6.

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  • omgomgz
    Guest replied
    DevgruSeal H.E wrote..

    In competitive play, strategy.
    CS is almost 7 years old, basically every strategy has been used.

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  • Diamond Dust
    Guest replied
    One thing source clearly has better the 1.6 that should be put in this mod is the way grenades are thrown. 1.6 grenades are like beachballs they just float out of your hand.

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  • Zips
    Guest replied
    Gpig wrote..

    Valve is forcing it by refusing to license 1.6 for tv. Competitive players want to play in the new CGS league, but source is terrible right now for competitive play. People have stuck with 1.6 rather than going with this mod. That's the reason why the mod didn't do anything for 6 months when it became clear the big tournaments were using 1.6. Now with the announcement of the cgs league (with some pretty bad rules, but the money is good) the need for the pro mod is big again.
    Ah, see I didn't know that Valve wasn't allowing for the TV licensing for 1.6. Certainly makes more sense now. That is pretty lame of them to refuse to license it.

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  • DevgruSeal H.E
    Guest replied
    cl_phys_props_enable 0 ftw.

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  • icemanz-alb
    Guest replied
    zips you are the gook!!



    source maps... not good because too much stupid pieces on ground and bad places for things. not just fps problems. bad maps totally.



    bad game.. who wants this? gpig is win. csp win. throw out cs; sauce on barge until is out on middle of ocean. then go party.

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  • Gpig
    Guest replied
    Zips wrote..

    It's for their mod... They're trying to port 1.6 to Source essentially. Even going so far as to use 1.6's models.



    ... Why not stick with 1.6 instead of going with this mod? Good question. Your guess is as good as mine.
    Valve is forcing it by refusing to license 1.6 for tv. Competitive players want to play in the new CGS league, but source is terrible right now for competitive play. People have stuck with 1.6 rather than going with this mod. That's the reason why the mod didn't do anything for 6 months when it became clear the big tournaments were using 1.6. Now with the announcement of the cgs league (with some pretty bad rules, but the money is good) the need for the pro mod is big again.



    The whole situation is pretty stupid. I'm betting Valve might not even have refused to license 1.6 at all or at least not strongly. With how bad the CGS rules are I doubt Directv pushed that much for 1.6.

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  • DevgruSeal H.E
    Guest replied
    omgomgz wrote..

    Sorry Valve but what is there to master in Source or even 1.6 anymore besides aiming and shooting? The quickest mouse wins.



    Anyway that's just my opinion.
    In competitive play, strategy.

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  • omgomgz
    Guest replied
    The initial attraction with CS for me was that it required skill. Jumping headshots were hard, ridiculously unfair, but incredibly fun. They were hard to master, which required you to practice. Then of course there was bunny hopping, and mastering bunny hopping was something else fun to work with. You throw all of that in with some kind of strategy and that's how you make an addicting game.



    Sorry Valve but what is there to master in Source or even 1.6 anymore besides aiming and shooting? The quickest mouse wins.



    Anyway that's just my opinion.

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  • Ryosuke T
    Guest replied
    KaZ wrote..

    kids need to get over 1.6
    such a blunt respond. and childish.



    =====================================



    i am very excited about this. definitely can't wait to test them.

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  • Hutz
    Guest replied
    Exactly. That's also why huge new gameplay changes (balance tweaks aside) shouldn't be put into CS - you can keep the old game and move on with a new one. We have 2 games instead of one giant experiment. Win-win.



    My largest disagreements with CSP stem from the use of 1.6 models for players and weapons. That makes no sense to me. Even with better textures they'll look like crap. If anything makes CS:S run like crap, it's certainly not the weapon models, and in a 5v5 (what this mod is MADE for), the player models aren't the cause either (although the quality of original Source player models would probably fit better with the mod anyway).



    The maps, on the other hand, don't need the same amount of unnecessary details like Valve has done with, and ruined the playability of, several maps (later ones, not their earlier stuff). I'm looking forward to the relatively pleasing, and extremely playable (which is way more important than shootable bells), maps of CSP.

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  • Zips
    Guest replied
    A CS sequel would be all new maps, new gameplay mechanics, new or updated guns, etc...

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