Fortress Forver Updated

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  • CSN NewsBot

    #1

    Fortress Forver Updated

    Continuing with our mod coverage tonight, the Fortress Forever mod was updated to version 2.2 earlier. New maps (Schtop and Destroy) are included as are map fixes, various class specific changes, and other general goodies.

    Feel free to take a look at the change log below while you take a look at the many download mirrors and select one that suits your needs the best.
    • User Interface
    • Sound options added for the kill beep

      Generic / Misc Stuff
    • Massive server logging upgrades/changes
    • Beep sound plays when you kill someone (optional client-side)
    • Neutral flag model added Gibs go SQUISH and PLOP instead of CLUNK

    [break="many more changes"]
    • Visuals
    • HW AC now shows tracers for 1 in 2 bullets rather than 1 in 4
    • Smaller, less obscuring flamethrower effect
    • Ragdolls now inherit a large force from fatal non-explosive shots
    • Sped up the conc explosion effect
    • Frag grenade no longer has the pin still attached when you throw it
    • Fixed non-blue engineers with glow-in-the-dark accessories
    • Pilot light added to the flamethrower

      Bug Fixes
    • Fixed various server crashes
    • Fixed bug where if a medic heals a player > 100%, that player picking up a resupply bag "hurts" them
    • Fixed jumppad not building properly on +attack2
    • Fixed flaginfo

      Class-specific Changes
    • Scout:
      o Scouts now take half fall damage (up from zero fall damage)
    • Sniper:
      o AR dmg down from 8 -> 7
      o AR cone down from 0.09 to 0.07
      o Legshot time reduced from 30 sec to 10 sec
    • Soldier:
      o Increased RPG re-fire rate from 0.65 to 0.7
    • Demoman:
      o Reduced starting mirvs from 2 to 1
    • Medic:
      o No changes
    • HWGuy:
      o AC has dual-cone system, one cone at 0.06, one at 0.12
      o HW AC damage up from 6.5 to 8.2
      o HW AC uses half ammo than before
      o AC has 200 ammo rather than 300
      o AC cooldown time reduced from 0.4 to 0.1 seconds
      o AC has a little bullet push
    • Pyro:
      o IC damage down from 70 to 55
    • Spy:
      o No changes
    • Engineer:
      o SG's can now be built overhanging edges more
    • All Classes:
      o Nailgun pushforce reduced

      Map changes
    • Impact
      o New map with a new gametype (!)
    • Palermo
      o All new visuals/lighting
      o Various layout changes, bug fixes
      o HDR added
    • Vertigo
      o Engineers and demomen limited to 2, removed defender detpacks
      o Objective icon fixed
    • Waterpolo
      o Objective icons added
    • 2fort
      o "Cheap" water added in the yard
      o Noannoyances added to spawns
      o Can't grab gren bag through wall in ramp room anymore
      o Spawn doors behave better
    • Schtop
      o New map (capture the flag)
    • Destroy
      o New map (capture the flag)
    • Aardvark
      o Working security icons
    • Openfire
      o Visual/lighting updates
      o Working security icons
      o Small resupply bag added in the flag room - 50/50 h/a every 15 seconds.
    • Monkey
      o Improved ladders, new ramp on flag point All Maps
      o Players start with full health/armor/ammo by default unless map overrides it
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