At this point it’s clear that the upside of the weapon isn’t enough to compensate for its downsides, so we’re making additional adjustments. The goal hasn’t changed, but the implementation is a little different.
First, the good news: the Negev is now a little cheaper, a burst of several bullets is now more useful (at short and medium range, at least), and the “beam” starts a little sooner.
The bad news: the Negev now has lower armor penetration (no longer lethal to a helmet) and movement speed has been cut in half while firing; no more moving turrets.
First, the good news: the Negev is now a little cheaper, a burst of several bullets is now more useful (at short and medium range, at least), and the “beam” starts a little sooner.
The bad news: the Negev now has lower armor penetration (no longer lethal to a helmet) and movement speed has been cut in half while firing; no more moving turrets.
The current beta changelog can be found below. This beta just went live last night.
GAMEPLAY
• Adjustments to the Negev:
- Improved accuracy while firing in bursts
- Slightly reduced time until significant accuracy recovery
- Price lowered to $1700
- Reduced armor penetration
- Movement speed is significantly reduced while firing
MISC
• Fixed a bug related to Workshop collections when a map was deleted from the Workshop.
• Adjustments to the Negev:
- Improved accuracy while firing in bursts
- Slightly reduced time until significant accuracy recovery
- Price lowered to $1700
- Reduced armor penetration
- Movement speed is significantly reduced while firing
MISC
• Fixed a bug related to Workshop collections when a map was deleted from the Workshop.