System Shock
The System Shock reboot, remake, reimagining, or whatever you would like to call it is taking a break. According to sources speaking with Polygon, the team at Nightdive have already burned through the $1.35 million that were raised during their 2016 Kickstarter campaign.

The last major update came in March 2017 when the team decided to switch from Unity to Unreal Engine.

The confirmation on this "break" came directly from Nightdive Studios in a statement released to Kickstarter backers earlier today.
In March of 2016, Nightdive Studios released our video of our vision of System Shock Remastered. Done in Unity it was an immediate hit with almost a half million views on YouTube. In June of 2016 we launched a Kickstarter campaign to make the vision into a reality. It was tremendously successful with over 21,000 backers contributing over $1.3 million to the campaign. We put together a development team and began working on the game. But along the way something happened.

Maybe we were too successful. Maybe we lost our focus. The vision began to change. We moved from a Remaster to a completely new game. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. With the switch we began envisioning doing more, but straying from the core concepts of the original title.

As our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game. As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.

Ultimately the responsibility for the decisions rests with me. As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers.

I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but NOT ending the project. Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled.

Stephen Kick

Director of business development Larry Kuperman told Polygon that they will return to work on the project. He says that System Shock reboot is not dead. However, when asked for a timeline, Kuperman said that he estimates the game release is still "18 to 24 months" out. It seems worth noting here that System Shock 3 is still in development by OtherSide Entertainment.