The fourth and latest monthly update for PlayerUnknown's Battlegrounds has finally arrived. Delayed by a week due to a technical issue this is technically the July monthly update for the game. It's also the update that officially introduces first-person mode to the game. This update also introduces new cosmetic items into two "free" crates and additional items into one paid crate (you need to purchase a key to unlock it).

Perhaps more importantly, this is the update that adds car horns to the game! BEEP BEEP!
Early Access - Month 4 - Patch Notes
Server Optimization
• Optimized fences, doors, and windows
• Optimized vehicle physics

Client Optimization
• Optimized memory usage for world objects
• Optimized terrain rendering
• Optimized vehicle physics
• Optimized User Interface

New Items
• Added new weapon Mk14 EBR. Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Carepackages. This weapon is chambered for 7.62mm and sniper rifle attachments

Character
• Added two new face presets and hairstyles to character customization for both genders

Gameplay
• Added 1st Person server options to NA and EU Solo and Duo game-modes
• Players who choose 1st Person mode will be matched together
• Character view is set to 3rd Person mode in starting airplane and during free fall from the airplane. This will be set to 1st Person only in a future update
• Camera will stay still while looting items to prevent dizziness
• Added a new feature to report players
• Some people killed knocked-out teammates in order to avoid giving kill count to an opponent who knocked them down. Now the kill count will still go to the opponent in this specific case.
• Added new animation when using different consumables
• Improved camera transition when disabling Free look feature (Alt Key)
• Decreased the reload time of VSS
• Players may now re-enter games if they have been disconnected mid-game
• You may now play with Xbox controllers, and we will continue to make improvements with Xbox controllers
• Sound volume difference from inside and outside of building is more obvious
• Added new sound effect while scoping or aiming weapon
• Added new effects when a character is running or sprinting over different types of surfaces
• Improved character animation without any weapon or with melee weapon
• Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players
• Improved post-process effect when a character takes damage outside of the blue circle

Items and Vehicles
• Added a lower rail attachment slot to SKS
• You may now honk a car horn when sitting in the driver's seat with Left Mouse Click
• Decreased the chance of vehicle explosion after the vehicle gets stuck in objects
• Vehicle driving sound will change slightly in FPP and TPP modes
• Added new sound effects for motorcycle tire screech while driving
• Eliminated firing delay of S1897 from pump action after reload
• Improved effects of boats
• Added spark effect to flat tires
• Reduced cast time of First Aid Kit / Painkiller to 6 seconds
• Reduced cast time of Med Kit / Adrenaline Syringe to 8 seconds

UI
• Added more features and hot keys to the Options Menu
• Added new option for V-Sync
• You may now designate a maximum of two different keys for each key bind
• Added new option to set toggle on certain actions and features
• You may now use Mouse wheel up/down as one of your key binds
• Added new keybinds, such as all mute (Ctrl+M) and switching Voice Channel (Ctrl+Y), and a new option to adjust the volume of voice chat
• Added new keybinds to use specific throwables
• Added Colorblind Mode
• Added an FOV slider for 1st person view
• Added some region names to the mini map
• Added new option to display helmet, vest, and backpack equipped on HUD UI. This HUD UI will be updated further in the future
• Added new option to display all equipped weapons on the right side of the screen. This UI will be updated further in the future

Bug fixes
• Partially fixed client crash issues
• Fixed an issue of weapons sporadically ceasing to fire despite being set to auto firing mode
• You may not use consumables in vehicles underwater
• Fixed bugs below while spectating another character
• A character appeared to be shaking when the character moves around
• Camera swing when a character scopes while walking
• Camera swing when a character peeks left or right while scoping
• A character appeared to be shaking when the player moves his mouse while scoping in Prone
• Characters farther than 500m away from a vehicle will no longer hear the tire screech sound
• Fixed post-process bug underwater in FPP mode
• Fixed an issue of the reloading sound getting played repetitively after dropping a weapon while reloading
• Fixed the probability of getting rainy weather to previous value
• Fixed a bug where a character could not equip attachment with full inventory
• Fixed a bug where weapons would continue to play looped reload animation even after canceling the reload
• Fixed a bug where a character could see through the other side of wall when scoping or crouching against certain walls
• Fixed a bug where a character sitting on objects inside of certain buildings could see through ceilings and walls
• Fixed sporadic issue of disabling in-game UI
• Eliminated bombing outside of Red Zone