Some of the developers that worked on BioShock revealed their new game today. Slated for release on PC (via Steam) in 2017 and on consoles in 2018, this is City of Brass.

City of Brass is a first-person roguelite where you play as a "cunning thief" that is trying to reach a big ol' treasure at the heart of a city. You have a blade, a whip, and plenty of traps to overcome on your adventure.
City of Brass has eternal replayability, designed to encourage combinative gameplay within an ever-changing, carefully optimized cityscape. Gamers must learn to manipulate every system if they are to survive, moving swiftly and deftly through each level, balancing the need for loot with the absolute requirement to escape within the time limit.

Game features
• Collect treasure to increase your score, plunder chests for weapon and armor upgrades or powerful relics – but make it to the exit in time or face death by dervish…

• Incarcerated within the city, and most are friendly… Some will barter gear, upgrades, secrets, unlocks or protections in return for loot. Use one of three wishes to unlock a powerful benefit, or for a king’s ransom, buy a genie’s freedom in return for help in the final battle.

• When your sword just isn’t enough, get creative: smash your enemies with explosive vases, blind them with a brick to the face, or force them into traps.

• The city is filled with wretched spirits of all flavors, all with unique behaviors, all with the singular character defect that they want to kill you.

• The algorithms that create each level are tweaked to generate a logically laid out cityscape of interconnected chambers, courtyards and corridors.

• The rhythmic interplay of blade and lash has been carefully tuned along with sprinting, crouching, sliding, leaping and vaulting to give a fluid, balanced and natural feel to the movement and melee.

• For the ultimate test, experienced players can encumber themselves with Divine Burdens, global modifiers that change enemy abilities, spawn behaviors or multiply environmental hazards.

• No two playthroughs are ever the same: play, die, and play again, each time using what you’ve learned to get further. Are you tenacious enough to reach the heart of the City of Brass?