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PlanetSide 2 Update for March 13 Includes C4 Buffs, Weapon Balancing, and Infantry Improvements

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  • PlanetSide 2 Update for March 13 Includes C4 Buffs, Weapon Balancing, and Infantry Improvements

    Today's rather large update for PlanetSide 2 includes nearly 2GB of fixes, balancing, and some new features for players to make use of. The changelog is rather extensive, so be sure to pack a small lunch before you begin to read about it.

    Changelog for PlanetSide 2 for March 13, 2013
    General Updates
    • Rotated the Warp Gates on all three continents
    • Passive Certification gain has been increased for members.


    We've increased the number of passive certifications for members and scaled the increase in Certification points based on length of Membership. The new cert point rates are as follows:
    • 1-mo. member - 24 passive cert points/day
    • 2-mo. member - 28.8 passive cert points/day
    • 3-mo. member - 33.6 passive cert points/day
    • 4-mo. member - 38.4 passive cert points/day
    • 5-mo. member - 43.2 passive cert points/day
    • 6-mo. + member - 48 passive cert points/day

    • Added a Virtual Reality Training Center

    New Items:
    • More Classic Decals have been added to the Depot.
    • Added a new weapon for the Flash, the S12 Renegade shotgun.

    Infantry Updates
    Modified the total ammunition capacity of the following weapons:

    Default capacity increased from 120 to 140 on the following carbines:
    • NC Reaper DMR
    • NC AC-X11

    Default capacity increased from 180 to 210 on the following assault rifles:
    • NC GR-22
    • NC Carnage BR
    • NC GD-7F
    • VS Pulsar VS1
    • VS H-V45
    • VS CME
    • VS Equinox VE2 Burst
    • VS Equinox VE2
    • VS Solstice
    • VS VX6-7
    • VS Solstice Burst
    • VS Solstice SF
    • VS Serpent

    Default capacity increased from 60 to 70 on the following Sniper rifles:
    • NC Gauss SPR
    • NC Impetus
    • TR 99SV
    • TR KSR-35
    • VS VA39 Spectre
    • VS Phantom

    Default capacity increased from 30 to 40 on the following bolt action sniper rifles:
    • NC NC14 Bolt Driver
    • NC SAS-R
    • NC LA80
    • NC Longshot
    • TR M77-B
    • TR TSAR-42
    • TR SR-7
    • TR RAMS .50M
    • VS XM98
    • VS Ghost
    • VS V10
    • VS Parallax

    All 75 round LMGs are now the same and have a 300 round capacity.
    • NC Gauss Saw S
    • TR TMG-50
    • VS Pulsar LSW
    • VS SVA-88
    • VS Flare
    • VS Ursa

    Pistols:

    • NC NC4 Mag-Shot : Default capacity increased from 60 to 75
    • NC Rebel : Default capacity increased from 32 to 56
    • TR TX1 Repeater: Default capacity increased from 84 to 105
    • VS Beamer VS3 : Default capacity increased from 68 to 85
    • VS Manticore SX40 : Default capacity increased from 60 to 75

    SMGs:

    • NC AF-4 Cyclone : Default capacity increased to 175
    • TR SMG-46 Armistice : Default capacity increased to 240
    • TR PDW-16 Hailstorm : Lowered default capacity to 240
    • VS Eridani SX5 : Default capacity increased to 200

    Other:

    • TR T32 Bull: Lowered default capacity to 240
    • All semi-auto shotguns : Default capacity increased to 48
    • NC Jackhammer : Default capacity increased to 48
    • VS VX29 Polaris : Fixed bug that was causing this weapon to pickup ammunition twice as fast as all other 100 round LMGS.
    • NC Gauss SAW S: Fixed bug that was causing this weapon to pickup ammunition too slow. It now collects a full magazine each pickup pass.
    • All 8 round magazine semi-auto shotguns: Fixed bug that was causing these to only pickup 6 rounds each pass. They now pickup a full 8.

    Vehicle Updates

    • Flash Update:
      • Rumble Seat: You can now bring a passenger with you on your Flash that can utilize their personal weapons while moving.
      • New Cert Line: Wraith Module: Cloaking for infiltrators using the Flash
      • New Weapon: S12 Renegade Shotgun

    • Vehicle horns should now be able to be heard from significantly greater distances
    • Movement improvements have been made for the Magrider:

      • Stock hover length increased
      • Hill climbing restrictions re-adjusted. Should no longer receive excessive penalties when driving on uneven terrain.

    • Torque has been increased for all ground vehicles.
    • This should result in an increase over their current top speeds when driving up inclines.
    • General tuning adjustments to environmental collision damage for all vehicles
    • Should now be able to re-equip the default cockpit glass on aircraft after equipping decal cockpit glass
    • Vehicles will no longer continue to drive themselves after the pilot exits
    • Fixed an issue that could cause a players to be flung long distances when they collided with a vehicle

    Vehicle Weapon Changes
    • Prowler P2-120 HEAT & HE rounds have had their blast damage reduced from 1000 to 700.
    • Full shields and health infantry require at least two rounds to be killed from splash damage exclusively.
    • This does not affect direct damage.
    • A direct hit will still kill a full health infantry in one round.
    • Most vehicles are immune to tank blast damage so this will have little effect on vehicle to vehicle combat.

    Prowler P2-120 HE
    • Time to reload increased from 3125ms to 3500ms
    • Vanguard Titan 150 HE
    • Time to reload decreased from 5000ms to 4750ms

    G30/A30 Walker
    • Reduced cone of fire penalty slightly
    • The inner/outer blast radius from the following vehicle based weapons has been reduced
    • MBT HEAT: (P2-120, Titan and Supernova): Inner radius blast reduced from 2 to 1.5 meters. Outer radius blast reduced from 7 to 5 meters.
    • MBT HE: (P2-120, Titan and Supernova): Inner radius blast reduced from 2.5 to 2 meters. Outer radius blast reduced from 11 to 8 meters.
    • Lightning: L100 Python HEAT: Inner radius blast reduced from 1.5 to 1 meter. Outer radius blast reduced from 7 to 5 meters.
    • Lightning: L100 Python HE: Inner radius blast reduced from 2 to 1.5 meters. Outer radius blast reduced from 11 to 8 meters.
    • Liberator: L105 Zepher: Outer radius blast reduced from 8 to 7 meters.
    • Liberator: C150 Dalton: Outer radius blast reduced from 10 to 9 meters.

    ESF:
    • Rocket Pods: Outer radius blast reduced from 6 to 5 meters.
    • Common: M60 Bulldog: Outer radius blast reduced from 8 to 6 meters.
    • Common: E540 Halberd: Outer radius blast reduced from 4 to 3 meters.
    • Magrider: Saron HRB: Outer radius blast reduced from 4 to 3 meters.
    • Vanguard: Enforcer ML85: Outer radius blast reduced from 4 to 3 meters.
    • Prowler: P525 Marauder: Inner radius now matches M40 Fury; Increased from 1 to 2 meters.

    The experience granted for killing many enemy vehicles has been increased:

    • Galaxy: 400 xp, increased from 300 xp
    • Liberator: 500 xp, increased from 150 xp
    • ESF: 400 xp, increased from 75 xp
    • MBTs: 500 xp, increased from 100 xp
    • Lightning: 400 xp, increased from 100 xp

    UI Updates


    Respawn & Map screen revamp
    The following commands should now function properly:

    • /outfit invite
    • /outfit quit
    • /outfit leave (same functionality as /outfit quit)


    Facility Updates
    • Can no longer capture Point A at Arroyo Torre Station through a wall
    • All jump pads at Nott Amp Station should now be empire-specific
    • Replaced a missing ammo tower from the Spec-Ops Training Camp
    • IFF shields at Wokuk Amp Station should now update appropriately on base capture
    • Fixed misplaced IFF shields at the NE teleporter room of Andvari Bio Lab
    • The shield generators at Zurvan Amp Station should now be connected to the appropriate shields
    • All banners at the following locations should now update properly with ownership:
      • Andvari Biolab
      • Terran BL-4 Crash Site
      • Onatha Biolab
      • Ymir Biolab

      • Copper Ravine Station
      • Crimson Bluff Tower
      • Mani Bio Lab
      • Zurvan Amp Station
      • Dahaka Amp Station
      • Allatum Biolab
      • Mao Tech Plant
      • Tawrich Tech Plant

    • Addressed some graphical issues at the spawn point for Howling Pass Checkpoint and the Dahaka Amp Station tunnels.
    • Forward spawn points should now display as neutral when appropriate on both the map and minimap
    • Addressed terrain clipping and texture seam issues at:
      • Zurvan Amp Station
      • Ikanam Bio Lab
      • Tawrich Tech Plant
      • Crimson Bluff Tower
      • The Stronghold
      • The Crown
      • Crossroads Watchtower
      • Highlands Solar Station
      • Indar Bay Point
      • J908 Impact Site
      • Red Ridge Communications
      • Sandstone Gulch Mining
      • Camp Connery
      • Scarred Mesa Skydock
      • Mao Tech Plant
      • Hvar Tech Plant
      • Gravel Pass
      • Abandoned NS Offices
      • Quartz Ridge Camp

    • Removed a non-functional capture point from the Esamir Biolabs
    • Fixed inconsistent experience reward for capturing Quartz Ridge Camp
    • Friendly terminals and phalanx turrets now give appropriate grief when damaged
    • Redesign of the Outpost Tower to make vehicle ordering more secure
    • Added a switchback from Blackshard Platinum Mine to Mesa Com. Station and connected Rust Mesa Lookout to the Old Stockpile
    • Adjusted ARC Bioengineering and NS Salvage Yard to be more accessible
    • Added a bridge from Crater Firing Range to Alkali Mining Supply
    • Addressed a stuck bug in some crates and containers at Northpoint Station
    • Anti Gravity Pad particle effects should no longer be coming through the floor anywhere at The Crown

    Audio Updates
    • Riders on the Flash should now hear audio cues for lock-on
    • Exiting a Sunderer with a gate shield diffuser equipped should no longer play the diffuser activation audio.
    • Suppressor attachments should now change the firing audio of the Eridana SX5 and SMG-46 Armistice
    • GD-7F Carbine should no longer have different firing audio for single shot vs automatic fire
    • NS Annihilator should now have lock on sound effects
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