Left 4 Dead 2 Update Released

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  • CptainCrunch
    I am the 1%
    • Oct 2007
    • 12976

    #1

    Left 4 Dead 2 Update Released

    Found the following information at fpsadmin.com:

    Gameplay

    Fixed where last round of upgraded ammo didn't have upgrade effect
    Jockeyed survivor now glows for infected team in all cases
    Fixed exploit that allowed Jockey players to get instant recharge of their ability
    Fixed Charger ability timer not resetting when killing a survivor with low health on their third strike
    Charger now applies a small amount of damage when charging through physic props

    Match Making

    Changed how requests are made to master server for group servers
    Fixed sorting on group servers UI
    Reduced update work on group servers UI

    Miscellaneous

    Made the water shader support splitscreen on the PC
    Miscellaneous fixes in the subtitles
    Updated system tray icon
    Fixed Survival timer issue caused when voting for round restart

    SDK/L4D2-LD/Hammer changes

    When browsing for a func_instance filename, the proper path relative to the current bsp will be returned. This allows level designers to use instances from the base game in dlc maps without having to manually fix up the filename
    Changed base.fgd default skybox to one that exists in L4D2
    Added env_instructor_hint to fgd, as well as content/game icon images
    Deadline URL fix
    Added missing vmt for env_instructor_hint
    L4D Addon Support - restored missing delivery van modified VMT
    L4D Addon Support - restored missing shelves metal 3
    L4D Addon Support - restored floodlight generator switch
    L4D Addon Support - restored missing airliner content
    Updated vbsp to correctly handle instances within instances
    Fixed the fullscreen engine changing the Hammer views, requiring a restart of Hammer

    Looks like a lot of good fixes to include. I wonder what was wrong with the subtitles?

    Source
    Twitter: @CptainCrunch
    Battlelog/Origin: CptainCrunch
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