If the headline you just read frustrates you, believe me, you're not alone. In a recent interview, God of War III director Stig Asmussen went on record about the possibility of future downloadable content to for the title. Check it out:
You can check out the entire interview here.
Obviously, from a financial standpoint, it makes sense to try and sell as much content as you can, but do you feel companies are starting to go too far when they announce DLC before even releasing the game? Let us know.
GP: The challenge rooms have appeared in all the other God of War games and (assuming they'll be in God of War 3) have they evolved in any way? Are you doing something different with them for GoW 3?
Stig: OK, we'll talk about online, which is one of the things we discussed earlier. It would make a lot of sense to be able to download them. That's something we might see in the future. So, maybe you'll see the game ship with a certain amount of challenges on it, then later on, we might put a download pack out with new challenges. It's a good way to keep the series going.
We have different enemy types to work with, and the enemies do a lot of different things. Challenges are usually based off mechanics that are built in the game, so all the new mechanics will allow us to do different challenges.
GP: The demand for providing some sort of multiplayer in games has grown tremendously over the years. Even franchises like Resident Evil, known predominantly for their single-player content, have integrated multiplayer support to satisfy this demand. Have you guys played at all with the possibility of including a multiplayer mode in God of War 3, maybe with co-op? Or is that something that just doesn't fit?
Stig: Well, why don't I ask you a question? How did it work in Resident Evil 5? Do you think it was better, or do you think they should have stuck to a single-player game?
Stig: OK, we'll talk about online, which is one of the things we discussed earlier. It would make a lot of sense to be able to download them. That's something we might see in the future. So, maybe you'll see the game ship with a certain amount of challenges on it, then later on, we might put a download pack out with new challenges. It's a good way to keep the series going.
We have different enemy types to work with, and the enemies do a lot of different things. Challenges are usually based off mechanics that are built in the game, so all the new mechanics will allow us to do different challenges.
GP: The demand for providing some sort of multiplayer in games has grown tremendously over the years. Even franchises like Resident Evil, known predominantly for their single-player content, have integrated multiplayer support to satisfy this demand. Have you guys played at all with the possibility of including a multiplayer mode in God of War 3, maybe with co-op? Or is that something that just doesn't fit?
Stig: Well, why don't I ask you a question? How did it work in Resident Evil 5? Do you think it was better, or do you think they should have stuck to a single-player game?
You can check out the entire interview here.
Obviously, from a financial standpoint, it makes sense to try and sell as much content as you can, but do you feel companies are starting to go too far when they announce DLC before even releasing the game? Let us know.