Robert Bowling, aka fourzerotwo (Infinity Ward's Community Manager) has done an interview with Now Gamer. This interview really talks a lot about IW and how they work. It is actually a very interesting read. Check out a snippet below:

Click here to read the rest of the interview.
Definitely an interesting read that should give you a more in-depth look into the world of CoD and the makers behind it. What do you think of IW after reading this interview?
Source
Infinity Ward’s Robert Bowling delves deep into the subject of Activision’s classic in the making…
Name/ Robert Bowling
Company/ Infinity Ward
Job title/ Community manager
Working On/ Call Of Duty: Modern Warfare 2
Did you know? The first Modern Warfare game sold 13 million copies. That number is beyond impressive and explains the sequel and then some!
The series had always been a high-seller, obviously, but why do you think Modern Warfare garnered such success compared to Call Of Duty 2, even though the games were arguably on par in terms of quality?
Call Of Duty 4: Modern Warfare was the first leap into the modern era and the first time our team was able to start with a clean creative slate, allowing them to really flex their storytelling through crafting a unique conflict, enemy and characters that you connected to. In addition, Call Of Duty 4: Modern Warfare put multiplayer as a main focus of its development, having both single-player and multiplayer start development from day one. We built a great following on Xbox Live as a launch title with Call Of Duty 2, and Call Of Duty 4: Modern Warfare was all about following that up and completely blowing away expectations of where we could go with the series.
Name/ Robert Bowling
Company/ Infinity Ward
Job title/ Community manager
Working On/ Call Of Duty: Modern Warfare 2
Did you know? The first Modern Warfare game sold 13 million copies. That number is beyond impressive and explains the sequel and then some!
The series had always been a high-seller, obviously, but why do you think Modern Warfare garnered such success compared to Call Of Duty 2, even though the games were arguably on par in terms of quality?
Call Of Duty 4: Modern Warfare was the first leap into the modern era and the first time our team was able to start with a clean creative slate, allowing them to really flex their storytelling through crafting a unique conflict, enemy and characters that you connected to. In addition, Call Of Duty 4: Modern Warfare put multiplayer as a main focus of its development, having both single-player and multiplayer start development from day one. We built a great following on Xbox Live as a launch title with Call Of Duty 2, and Call Of Duty 4: Modern Warfare was all about following that up and completely blowing away expectations of where we could go with the series.

Creatively, did the success change anything within the team? Perceptions, perhaps, that you’re catering for a wider audience?
No. Our design philosophy never changes based on such things. Our team is always focused on making games we love and that we know our community will love. Whether we are making games 13 people played or what ended up being 13 million people playing, the focus is always to make it accessible and fun for any type of gamer, whether you’ve been playing FPSs your entire life or Call Of Duty 4: Modern Warfare was your first one. Having a blockbuster hit just reaffirms that you’re doing something right and gives you the added benefit of a massive community that you can turn to, to give yourself a gut check. Regardless of how successful your game becomes, it’s important that the team sticks to their design values and leans on their community to support them in staying true to the reason people love the game in the first place, while innovating on the formula in the right ways.
No. Our design philosophy never changes based on such things. Our team is always focused on making games we love and that we know our community will love. Whether we are making games 13 people played or what ended up being 13 million people playing, the focus is always to make it accessible and fun for any type of gamer, whether you’ve been playing FPSs your entire life or Call Of Duty 4: Modern Warfare was your first one. Having a blockbuster hit just reaffirms that you’re doing something right and gives you the added benefit of a massive community that you can turn to, to give yourself a gut check. Regardless of how successful your game becomes, it’s important that the team sticks to their design values and leans on their community to support them in staying true to the reason people love the game in the first place, while innovating on the formula in the right ways.
Click here to read the rest of the interview.
Definitely an interesting read that should give you a more in-depth look into the world of CoD and the makers behind it. What do you think of IW after reading this interview?
Source