Valve has released updates today for a number of its games, including support for the Novint Falcon. Take a look:
The updates will be applied automatically when your Steam client is restarted.
Team Fortress 2, Episode 1 & 2, and Portal
• Added support for the Novint Falcon
General
• Added an option to the advanced multiplayer menu to select left or right handed view models
• Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
• Fixed a bug where a fake Spy hand would appear on the screen of other players
• Custom death animations now only play 25% of the time
• Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
• Fixed rare client crash on connection and level change
• Removed refract from water ripples caused by bullet impacts for performance reasons
• Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
• Started tracking localization settings to help make decisions regarding localization in the future
• Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded
Mapmaker requests
• Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
• Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
• Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy<!--more-->
Sniper
• Fixed a bad detection case in the "Friendship is Golden" achievement
• Changed the description of the "Triple Prey" achievement so it better describes how to get it
• Critical arrows now have a trail and correctly deal enhanced damage
• The Huntsman now defaults to be right handed
• Friendly arrows will no longer trigger the near miss sound on you
• Fixed several sources of floating arrows
Spy
• Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
• Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
• Fixed a bug where the spy's watch would randomly change models during play
• Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
• The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
• Increased the Cloak and Dagger regeneration rate slightly
• Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
• The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
• Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
• The Dead Ringer's cloak meter can now be regenerated from ammo sources
• The Ambassador now only crits when fully accurate and no longer penetrates enemies
• The Spy can no longer change weapons from the knife while shocked by the Razorback
• Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
• Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter
• Added support for the Novint Falcon
General
• Added an option to the advanced multiplayer menu to select left or right handed view models
• Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
• Fixed a bug where a fake Spy hand would appear on the screen of other players
• Custom death animations now only play 25% of the time
• Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
• Fixed rare client crash on connection and level change
• Removed refract from water ripples caused by bullet impacts for performance reasons
• Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
• Started tracking localization settings to help make decisions regarding localization in the future
• Fixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded
Mapmaker requests
• Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
• Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamically
• Added OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy<!--more-->
Sniper
• Fixed a bad detection case in the "Friendship is Golden" achievement
• Changed the description of the "Triple Prey" achievement so it better describes how to get it
• Critical arrows now have a trail and correctly deal enhanced damage
• The Huntsman now defaults to be right handed
• Friendly arrows will no longer trigger the near miss sound on you
• Fixed several sources of floating arrows
Spy
• Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
• Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
• Fixed a bug where the spy's watch would randomly change models during play
• Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
• The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
• Increased the Cloak and Dagger regeneration rate slightly
• Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
• The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
• Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
• The Dead Ringer's cloak meter can now be regenerated from ammo sources
• The Ambassador now only crits when fully accurate and no longer penetrates enemies
• The Spy can no longer change weapons from the knife while shocked by the Razorback
• Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spies
• Fixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter
The updates will be applied automatically when your Steam client is restarted.