The guys over at AtomicGamer have posted up a new interview with Battlefield 1943 Producer Gordon Van Dyke. Here's one of the questions/answers featured in the interview:
Be sure to check out the rest of this interview by clicking here.
AG: Many 1942 players would agree that the small arms combat — from aiming to the hit feedback — could use improvement. Does the new engine running 1943 allow for more visceral, solid feeling combat?
GVD: Yes, absolutely. That's always a focus regardless of whether or not we were using a new engine. Those are things you always try and improve on...they're so important to any FPS. You want consistency, you want things to behave the way the player intends for them to behave, so there's absolutely been improvements made in those areas. I know people are going to see those, and it will tangible.
GVD: Yes, absolutely. That's always a focus regardless of whether or not we were using a new engine. Those are things you always try and improve on...they're so important to any FPS. You want consistency, you want things to behave the way the player intends for them to behave, so there's absolutely been improvements made in those areas. I know people are going to see those, and it will tangible.
Be sure to check out the rest of this interview by clicking here.