The Team Fotress 2 mod; Fortress Forever has been updated to 2.3, read on to see the changes.
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To read more about Fortress Forever and for a full list of 2.3 downloads, you can visit here.
<center><a href="http://images.totalgamingnetwork.com/images/ff_23_impact01.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_ff_23_impact01.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/ff_23_palermo01.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_ff_23_palermo01.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/ff_23_palermo05.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_ff_23_palermo05.jpg" alt="" border="0" /></a>
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User Interface
• In the team selection menu, the team numbers (AKA hotkeys) are drawn before the team names
Generic / Misc Stuff
• Altered the version checker to allow us to release future FF updates that don't require new client/server code binaries
• Reduced conc explosion sound attenuation
Visuals
• Made HW tracer frequency different between client (1 in 2 shots for your ac) and server (1 in 8 shots for another player's ac)
• Fixed SG muzzle flash not drawing
• Added dynamic light to SG muzzle flash
Bug Fixes
• Fixed player MaxSpeed function always returning 0 for disconnected players (was specifically an issue in CP maps)
• More attemps at fixing a rare, stupid scoreboard-related crash
• Fixed crash related to players disconnecting while in a CP zone (base_cp)
Full change log here.
• In the team selection menu, the team numbers (AKA hotkeys) are drawn before the team names
Generic / Misc Stuff
• Altered the version checker to allow us to release future FF updates that don't require new client/server code binaries
• Reduced conc explosion sound attenuation
Visuals
• Made HW tracer frequency different between client (1 in 2 shots for your ac) and server (1 in 8 shots for another player's ac)
• Fixed SG muzzle flash not drawing
• Added dynamic light to SG muzzle flash
Bug Fixes
• Fixed player MaxSpeed function always returning 0 for disconnected players (was specifically an issue in CP maps)
• More attemps at fixing a rare, stupid scoreboard-related crash
• Fixed crash related to players disconnecting while in a CP zone (base_cp)
Full change log here.
To read more about Fortress Forever and for a full list of 2.3 downloads, you can visit here.