For the CoD:WaW modders out there, there is some good news for you which you can read below.
You can download the file here.
Now, if you only had http redirect so people could more easily get your custom created content...
Thanks to FPSadmin for the news.
Hi all,
Attached is the CoD:WaW Mod Tools Package 1.1 archive. It contains the most prominently requested files since the original mod tools release, described below.
Added Files:
mp_castle.map and all .map prefabs associated with it.
code_post_gfx_mp, flamethrower, vehicle, and water CSV files.
ambient, attack, and sprint Zombie sound effects.
destructibledef and destructiblepiece files
Additional Zombie sounds effects cannot be released for licensing concerns. I hope that you can make do with what we’ve worked to provide you with, and trust the talent that lives within the mod community to fill in the gaps as best they can J.
We are also aware of the converter.exe issue and are working to have that fixed as soon as possible.
Send your mirrors back when you get them up for inclusion on the CoD:WaW ModTools Wiki!
Regards,
-Josh Olin
Treyarch | Community Manager
Attached is the CoD:WaW Mod Tools Package 1.1 archive. It contains the most prominently requested files since the original mod tools release, described below.
Added Files:
mp_castle.map and all .map prefabs associated with it.
code_post_gfx_mp, flamethrower, vehicle, and water CSV files.
ambient, attack, and sprint Zombie sound effects.
destructibledef and destructiblepiece files
Additional Zombie sounds effects cannot be released for licensing concerns. I hope that you can make do with what we’ve worked to provide you with, and trust the talent that lives within the mod community to fill in the gaps as best they can J.
We are also aware of the converter.exe issue and are working to have that fixed as soon as possible.
Send your mirrors back when you get them up for inclusion on the CoD:WaW ModTools Wiki!
Regards,
-Josh Olin
Treyarch | Community Manager
You can download the file here.
Now, if you only had http redirect so people could more easily get your custom created content...
Thanks to FPSadmin for the news.