The Exterminatus mod team is back today with their first update of the new year. Here's what they had to say:
For more info on this mod you can visit their website here.
Happy new year 2009 from the Exterminatus mod team. This month we have some screen shots from ChromeAngels new map "Hive", set in the undercity spires of a heavily industrialized imperial "hive" world. Hive is still in it's early development, but already has exciting combat across multiple levels.
We would like to offer our thanks to Botje of the Battlefield 40k mod for letting us make use of his dedicated server for testing purposes and all the effort he has put into getting it running. We would also like to thank BoomerangPython of the OnlyWar2 C&C mod for sharing some of the 40k themed models made for OnlyWar with us, we plan to make use of them in some of our forthcoming maps.
While were sending out our gratitude, we should also mention Jay Stelly from [http://www.valvesoftware.com/ Valve Software] who was very prompt in helping us find the source of a crash we have been experienced during testing. It turns out their is a flaw with the version of the Source game engine we are using that occasionally causes it to crash when a player uses voice communications. This bug has apparently been fixed in the later OrangeBox version of the engine. It looks like we might have to port all of the changes we made for Exterminatus to this newer version of the game engine to make it stable.
We would like to offer our thanks to Botje of the Battlefield 40k mod for letting us make use of his dedicated server for testing purposes and all the effort he has put into getting it running. We would also like to thank BoomerangPython of the OnlyWar2 C&C mod for sharing some of the 40k themed models made for OnlyWar with us, we plan to make use of them in some of our forthcoming maps.
While were sending out our gratitude, we should also mention Jay Stelly from [http://www.valvesoftware.com/ Valve Software] who was very prompt in helping us find the source of a crash we have been experienced during testing. It turns out their is a flaw with the version of the Source game engine we are using that occasionally causes it to crash when a player uses voice communications. This bug has apparently been fixed in the later OrangeBox version of the engine. It looks like we might have to port all of the changes we made for Exterminatus to this newer version of the game engine to make it stable.
<a href="http://images.totalgamingnetwork.com/images/Hive_Sector1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_Hive_Sector1.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/Hive_Sector2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_Hive_Sector2.jpg" alt="" border="0" /></a>
<a href="http://images.totalgamingnetwork.com/images/PipeProps.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_PipeProps.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/Hive_Sector3.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_Hive_Sector3.jpg" alt="" border="0" /></a>
<a href="http://images.totalgamingnetwork.com/images/PipeProps.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_PipeProps.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/Hive_Sector3.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_Hive_Sector3.jpg" alt="" border="0" /></a>
For more info on this mod you can visit their website here.