Dead Space Engine to Become Major Middleware

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  • MrKLM
    Member
    • Apr 2006
    • 3146

    #1

    Dead Space Engine to Become Major Middleware

    Gameplayer AU talked with Glen Schofield producer of Dead Space to talk about what's in store for the games middleware engine. Check it out:
    Impressed with the visuals being displayed on screen, not to mention the technical achievements in the strategic dismemberment and zero gravity environments, and the amazing use of surround-sound, we talked openly about the middleware. The engine’s origins are in From Russia with Love and The Godfather game, but soon after that open-world mafia hit was released the engine was taken internally within the Dead Space studio and worked on specifically for the game.

    Glen was very excited about what the engine can offer, and how malleable it is. Lawyers are currently on the job sorting out the legalities of officially naming the engine and an announcement on this will be made soon. The engine is already being used in the creation of The Godfather 2 video game, and following the completion of the naming process, Glen hopes the engine will become a key tool in future EA titles.

    In particular he pointed to the success of Unreal Engine 3, and how it is the way other studios and developers have added to the engine which has seen it become such a success.

    To read the whole article click here.

    I would like to suggest naming the engine the "Total Gaming" engine.
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