David Polfeldt, VP and Director of Marketing at Massive Entertainment, recently sat down with Total Video Games to release some new details in their situation after the merger of Activision and Blizzard and additional information about the upcoming title World in Conflict: Soviet Assault. Take a look:
TVG: Firstly, the Activision-Blizzard merger has caused a number of titles to face an uncertain future, with World in Conflict: Soviet Assault caught up in the situation; do you feel confident that WiC will find a new home with another publisher and that console fans can enjoy the action before too long?
Due to the nature of the situation, I'm not allowed to say very much about this. I think that Activision Blizzard will be a great company, and we would have loved to work for them. But OK, a lot of things didn't fit into the short-term strategy of the merged company, and we're just one of those. It's not often that a 90+ studio shows up on the market, and other publishers are well aware of this. Releasing World In Conflict will be a no-brainer for a potential buyer.
TVG: Could you please give us an update to the state of Soviet Assault; how are the console versions shaping up and do you feel it offers something beyond EA's and Ubisoft's attempts at bringing a strategic offering to console gamers?
Soviet Assault is in great shape, and we're just adding the final strokes of perfection to it. We feel very confident that we've nailed the controls, which was always the challenge with an RTS game on console. The other guys seem to have taken a slightly different approach to some features and design-issues, so I suppose we'll just have to let Darwin eventually tell us who made the smartest choices.
Read the rest of the interview here.
Due to the nature of the situation, I'm not allowed to say very much about this. I think that Activision Blizzard will be a great company, and we would have loved to work for them. But OK, a lot of things didn't fit into the short-term strategy of the merged company, and we're just one of those. It's not often that a 90+ studio shows up on the market, and other publishers are well aware of this. Releasing World In Conflict will be a no-brainer for a potential buyer.
TVG: Could you please give us an update to the state of Soviet Assault; how are the console versions shaping up and do you feel it offers something beyond EA's and Ubisoft's attempts at bringing a strategic offering to console gamers?
Soviet Assault is in great shape, and we're just adding the final strokes of perfection to it. We feel very confident that we've nailed the controls, which was always the challenge with an RTS game on console. The other guys seem to have taken a slightly different approach to some features and design-issues, so I suppose we'll just have to let Darwin eventually tell us who made the smartest choices.