The First Strike mod team yesterday announced that they would be releasing a new patch for their mod, bringing it to v1.3. Today they have also released the server files for this new patch. Check it out:
Be sure to check back soon for the release of the client files! To learn more in the mean time, visit here.
Greetings Troopers! We have been working hard over the last few months on the 1.3 patch. Today we are pleased to announce that we are in final testing of the patch, and if all goes well we intend to release it within the next week. This patch contains a lot of tweaks and fixes too numerous to mention but we have included some things to show you. This has no new content, just tweaks. Below is a change log of what you can expect from the patch.
Weapons:
-Almost every rifle and pistol in the mod has had its accuracy tweaked and adjusted to be more accurate.
-Medic Grenades no longer able to be replenished to avoid spamming
-Ewebs/MKii’s have been given a bit more starting ammo
-Squad leader ping has been increased in radius and amount of pings available
-Deployable uav beacons can no longer be replenished
-Support class now only has 2 mines, and the mines can no longer be rearmed
-Sniper rifles now changed to reload like other weapons
Droids:
-Droids should not kill you now when you deploy them
-Droid surfing has been eliminated
-Trooper UAV Droid now has a decrease in radius of ping and a longer time in between pings
-Heavy Weapons droids should now be more useful/powerful
View Full Change Log
We are on final preparations to release First Strike 1.3 to you, the public. To help with this we will be releasing the server files first. Server admins are advised to put the number 1.3 in the title of the server so it shows up in the in-game list properly. Our client files will be released once we feel there has been enough time for server admins to make the switch. Thanks to all the devs and testers who worked hard on testing the bugs and testing the patch on different systems.
Weapons:
-Almost every rifle and pistol in the mod has had its accuracy tweaked and adjusted to be more accurate.
-Medic Grenades no longer able to be replenished to avoid spamming
-Ewebs/MKii’s have been given a bit more starting ammo
-Squad leader ping has been increased in radius and amount of pings available
-Deployable uav beacons can no longer be replenished
-Support class now only has 2 mines, and the mines can no longer be rearmed
-Sniper rifles now changed to reload like other weapons
Droids:
-Droids should not kill you now when you deploy them
-Droid surfing has been eliminated
-Trooper UAV Droid now has a decrease in radius of ping and a longer time in between pings
-Heavy Weapons droids should now be more useful/powerful
View Full Change Log
We are on final preparations to release First Strike 1.3 to you, the public. To help with this we will be releasing the server files first. Server admins are advised to put the number 1.3 in the title of the server so it shows up in the in-game list properly. Our client files will be released once we feel there has been enough time for server admins to make the switch. Thanks to all the devs and testers who worked hard on testing the bugs and testing the patch on different systems.
Be sure to check back soon for the release of the client files! To learn more in the mean time, visit here.