A new developer blog has been posted today over on the Call of Duty website introducing us to the Treyarch team. Take a look:
To check out the rest of this brand new blog be sure to visit here.
Let me start by extending a [belated] happy 4th to those residing in the United States! I hope everyone had an enjoyable holiday weekend, and would love to hear how your celebrations went!
Well let's dive right into the good stuff then… The past couple of weeks have been pretty busy to say the least. I'm sure you've all noticed some considerable improvements and enhancements to the Call of Duty Headquarters hub, and will continue to over the course of the next few weeks.
In this week's blog, I wanted to take the time to introduce you all to some of the team behind Call of Duty: World at War. We have over a hundred developers in-house working on CoD:WW and to introduce them all would require a short novel. So instead, I've approached various team leads to represent their respective disciplines of development.
Brian Anderson (a.k.a "BA") is our Lead Artist on CoD:WW. His job is to ensure that everything you see on-screen lives up to our high standards. BA and his team use cutting-edge tools and technologies to bring you the most immersive, realistic, eye-popping experience possible; and it really shows in our trailer (which, by the way, is comprised entirely of in-game footage)!
Well let's dive right into the good stuff then… The past couple of weeks have been pretty busy to say the least. I'm sure you've all noticed some considerable improvements and enhancements to the Call of Duty Headquarters hub, and will continue to over the course of the next few weeks.
In this week's blog, I wanted to take the time to introduce you all to some of the team behind Call of Duty: World at War. We have over a hundred developers in-house working on CoD:WW and to introduce them all would require a short novel. So instead, I've approached various team leads to represent their respective disciplines of development.
Brian Anderson (a.k.a "BA") is our Lead Artist on CoD:WW. His job is to ensure that everything you see on-screen lives up to our high standards. BA and his team use cutting-edge tools and technologies to bring you the most immersive, realistic, eye-popping experience possible; and it really shows in our trailer (which, by the way, is comprised entirely of in-game footage)!
To check out the rest of this brand new blog be sure to visit here.