Both CVG and VideoGamer posted up new interviews today with Call of Duty: World at War senior producer Noah Heller and creative lead Rich Farrelly. Take a look:
Read the entire CVG interview here.
You can read the rest of VideoGamer's interview here.
CVG: Coming back to World at War, how have you balanced the American and Russian missions?
Farrelly: I'd say it's a pretty even split. I can't got into exact percentages, but it's well balanced. I think the interesting part will be that as you play one campaign versus another you're going to be playing a very different sort of game.
Farrelly: I'd say it's a pretty even split. I can't got into exact percentages, but it's well balanced. I think the interesting part will be that as you play one campaign versus another you're going to be playing a very different sort of game.
Read the entire CVG interview here.
VideoGamer.com: Some fans of CoD4 really like it because it's an infantry only game. Are you afraid you're going to alienate some people?
NH: Absolutely. And that's why we're spending a lot of time on vehicle balancing.
RF: And also creating specific levels that are keyed towards specific gameplay. And even on the vehicle maps, there are sections where we say no vehicles allowed.
NH: Also of course we provide many many maps which are infantry only. So if people don't want to play with vehicles they don't have to. The key is the moment you get into a vehicle you get more fire power, more armour but maybe you're a sitting duck and maybe draw fire and the careful balance of those things will be what makes that feature sing.
NH: Absolutely. And that's why we're spending a lot of time on vehicle balancing.
RF: And also creating specific levels that are keyed towards specific gameplay. And even on the vehicle maps, there are sections where we say no vehicles allowed.
NH: Also of course we provide many many maps which are infantry only. So if people don't want to play with vehicles they don't have to. The key is the moment you get into a vehicle you get more fire power, more armour but maybe you're a sitting duck and maybe draw fire and the careful balance of those things will be what makes that feature sing.
You can read the rest of VideoGamer's interview here.