
The guys over at Gamasutra have posted up a new interview with DICE's Owen O'Brien, the senior producer of their upcoming game Mirror's Edge. The interview includes some information as to where they got ideas from and also how the gameplay will be. Check it out:
Gamasutra: I'm trying to think of an example of a first-person adventure game -- and of course there are games that have toyed with first person combat, like hand-to-hand combat, or first-person running and jumping. I'm failing to think of an example of something that really dialed into that.
OO: Yeah, I don't think there is. I'd like to hear it, if you do think of one, because I don't think there is. That's why a lot of stuff we're doing is cool and it's new, but it's also risky, and hasn't been done before.
I think a lot of people have tried. I think people kept dipping their toes in the water a bit, but they didn't really go for it. I think once we decided we were taking out the gun, then it was like, "OK, so now we really have to make this work. We can't fall back."
I think a lot of people in the past have made first person shooters, and then they've decided to try to add in movements at the last minute, and that's just not going to work; you need to be committed to it from the get-go.
OO: Yeah, I don't think there is. I'd like to hear it, if you do think of one, because I don't think there is. That's why a lot of stuff we're doing is cool and it's new, but it's also risky, and hasn't been done before.
I think a lot of people have tried. I think people kept dipping their toes in the water a bit, but they didn't really go for it. I think once we decided we were taking out the gun, then it was like, "OK, so now we really have to make this work. We can't fall back."
I think a lot of people in the past have made first person shooters, and then they've decided to try to add in movements at the last minute, and that's just not going to work; you need to be committed to it from the get-go.
To check out this full five page interview be sure to click here.