IGN has released a new progress report and a small Q&A about the upcoming shooter S.T.A.L.K.E.R. Clear Sky developed by GSC Game World. Along with the two articles they also released new ingame and DirectX10 footage of the game. Check it out:
Don't forget to read the whole article and the Q&A and be sure to watch the new impressive footage as well.
So why is the game called Clear Sky if it's still taking place within a deadly, albeit somewhat more verdant, environment? "First of all there is a new faction in the game called Clear Sky, a Stalker faction," said Yavorsky. "Secondly, it's a little bit ironic because the sky won't be that clear. There are a lot of fights and cataclysms happening." By cataclysms, Yavorsky is referring to massive surges of energy that occasionally swing across the landscape like fast-moving electrical cold fronts.
Things begin with your character waking up on a bench, surrounded by this new Clear Sky faction. You're situated in a new level called the marsh, a remote area filled with wildlife and stagnant pools, which also happens to be the largest level of any included in Stalker so far. Yavorsky claims the A-Life AI system that governs the behavior of the game's NPCs and often hideously mutated fauna has been significantly upgraded, with more conflict happening between factions and hostile wildlife whether you're there to witness it or not.
Walking around in the initial Stalker base we got to see a bit of the interface, have a few conversations with NPCs, and check out how the new equipment modification system works. By visiting a mechanic you can repair your weapons and access what appears to be a much more in-depth weapon customization system than was in the first, allowing you to mix and match many numerous components instead of just a handful. Many times you'll have to do quests for the mechanic, finding information or other things necessary to perform specific upgrades. The same goes for armor, as you'll be able to attach boosts for resistances against the Zone's many dangerous elements like explosions, radiation, and chemicals.
Things begin with your character waking up on a bench, surrounded by this new Clear Sky faction. You're situated in a new level called the marsh, a remote area filled with wildlife and stagnant pools, which also happens to be the largest level of any included in Stalker so far. Yavorsky claims the A-Life AI system that governs the behavior of the game's NPCs and often hideously mutated fauna has been significantly upgraded, with more conflict happening between factions and hostile wildlife whether you're there to witness it or not.
Walking around in the initial Stalker base we got to see a bit of the interface, have a few conversations with NPCs, and check out how the new equipment modification system works. By visiting a mechanic you can repair your weapons and access what appears to be a much more in-depth weapon customization system than was in the first, allowing you to mix and match many numerous components instead of just a handful. Many times you'll have to do quests for the mechanic, finding information or other things necessary to perform specific upgrades. The same goes for armor, as you'll be able to attach boosts for resistances against the Zone's many dangerous elements like explosions, radiation, and chemicals.
Don't forget to read the whole article and the Q&A and be sure to watch the new impressive footage as well.