XCN Battlefield: Bad Company Q&A

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    XCN Battlefield: Bad Company Q&A

    The guys over at the Xbox Community Network have posted up a new interview today with Bad Company's Senior Producer, Karl-Magnus Troedsson. Take a look:
    How does Battlefield compare to the current market of next gen FPS titles?

    It’s leaner, meaner and created by a stunning looking dev team!

    What does it have to offer that other games don’t?

    Seriously, Battlefield: Bad Company is built upon the trademark, sandbox experience that is the pedigree of any Battlefield game. Huge environments, massive amount of weapons and loads of vehicle action is now also supported by the massive amounts of destruction we’ve implemented. This definitely sets us apart from our competitors.

    How has it improved from previous Battlefield games?

    The two biggest changes in BFBC comparing it to other Battlefield titles is the addition of the single player campaign and the new, tactical destruction. This both evolves the second to second play (online as well offline) and also gives players craving for a more story driven experience something to look forward to.

    To check out the rest of this new interview, be sure to visit here.
Working...