The folks over at bittech.net recently had a chance to sit down with Valve's Chet Faliszek and talk about the highly anticipated zombie-killer Left 4 Dead. Check it out:
Be sure to read on here.
BT: And I’m guessing that the goal of each campaign is to escape and get to safety?
CF: Yeah, it’s classic zombie movie stuff. The whole get to safety thing, we really wanted to play into all that. There’s also a setup for people who just want to jump in and play a scenario and go through and play a quick game too.
True, there’s less of a story that way, but even the story mode is made to be replayable, so we don’t have any of these big scenes and we don’t stop for anything. There are no pauses where we have a voice come in and say “and now what’s happening is”. It’s far more natural and fluid than all of that. Instead, as you’re running and gunning and building tension through these down periods you kind of build the story around you.
CF: Yeah, it’s classic zombie movie stuff. The whole get to safety thing, we really wanted to play into all that. There’s also a setup for people who just want to jump in and play a scenario and go through and play a quick game too.
True, there’s less of a story that way, but even the story mode is made to be replayable, so we don’t have any of these big scenes and we don’t stop for anything. There are no pauses where we have a voice come in and say “and now what’s happening is”. It’s far more natural and fluid than all of that. Instead, as you’re running and gunning and building tension through these down periods you kind of build the story around you.
Be sure to read on here.