The guys over at Fortress Forever have just released their latest version 2.0. Take a look:
Be sure to see more here.
Fortress Forever 2.0
# Re-added recoil for some weapons (e.g. IC)
# Suiciding no longer causes you to lose 100 fortress points
# Grenades now have trails and halo's around them
# New EMP effect
# Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now
# Death by burning is no longer a suicide
# Scouts now don't take fall damage
# Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150
# Spy now has a 'last disguise' option on the menu
# New options screen with a load more stuff on it
# Re-added recoil for some weapons (e.g. IC)
# Suiciding no longer causes you to lose 100 fortress points
# Grenades now have trails and halo's around them
# New EMP effect
# Medkit fix. Should be much easier to heal people with medkit and spanner now, as friendlies are lag predicted now
# Death by burning is no longer a suicide
# Scouts now don't take fall damage
# Blue pipe fuse timer dramatically decreased (from 2.5 to 1.1 seconds). Pipetrap explosion radius increased from 125 to 150
# Spy now has a 'last disguise' option on the menu
# New options screen with a load more stuff on it
<a href="http://images.totalgamingnetwork.com/images/127.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_127.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/2100.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_2100.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/313.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_313.jpg" alt="" border="0" /></a>
Be sure to see more here.